Quote Originally Posted by 'Fursphere',index.php?page=Thread&postID=188930#po st188930
I'm reading the posts in this thread and seeing lots of miss-information and / or information that is getting drastically changed in 3.1.

For instance:
Reckoning - This is bad. Avoid it like the plague. I mean, for a Ret/Prot build with situational off tanking? Sure, go for it. For a Main tank / heroic tank? No way.

Imp. Devotion Aura - TAKE THIS. Prot Paladins don't need to use retribution aura anymore to help threat generation. More armor + more healing? Yes please.




Quote Originally Posted by 'Powerwar',index.php?page=Thread&postID=188782#pos t188782
Use the improved devotion aura points somewhere else if you have shamans in your team. Their totems will give you the same extra armor and you can use retribution aura with no problems.
Just like to point out that the totem armor STACKS with Imp. Devotion armor. Have a single Shaman drop strength of earth instead, or both if you have multiple shaman.
You are wrong about the reckoning, three reasons,
- At his lvl 60 stuff he doesnt do any dmg except from seals, consecrate and his HotR, not from his green 1h mace which hits for nothing anyways so its not needed.
- At lvl 80, Reckoning while tanking with SoR or SoV, can indeed give extra tps while being MT, the parrygib does not exist anymore and there is no boss currently in game which melee's to hard for you not to take it. The usage or milage may vary though, it is 'said' that more then 3 points in there is wasting points.
- In heroics/instances where you get a bit of gear, reckoning can be a godsend with BoW because you otherwise do not take enough dmg to get mana back from heals, this way you get extra hits = win.

Oh and yes devo aura = win, imagine 4 shammy group, with 4 heal totems <3

edit:

Alltough dont forget, when 3.1 hits you need to redo a lot of your guide due to a lot of (jummy) prot pally changes!