A few comments:
- I understand that your build above is level 60, and is cramped for points. I still think kings is worth it because it is affecting ALL of your stats, not just stamina - but it's probably debatable. What I don't think is debatable, however, is having it at level 80. You should put a "final level 80" spec in that you'll respec to at 80, and it should have kings.
- I disagree with a few of your tanking macro rotations, but I think that sort of thing is really a lot of personal preference and I haven't t-crafted mine into the ground, so I'll just mention that people should consider their own team and what their needs are rather than blindly assume a given macro is always the best way.
- This isn't from the OP, but I strongly disagree with the assertion that improved devotion aura isn't worth it. First off, it's solid increase in armor (and therefore mitigation) against the by far most common type of damage in the game. Plus, the thing most people forget, is it provides a 6% boost in healing, and this applies to the entire group! So, by taking this talent, you are reducing the damage your tank takes (= easier to multibox), but also improving the healing you spend on the tank (= easier multibox) and the rest of the group for those aoe fights. I believe this talent should be very highly weighted.
Good work overall, some solid info there. Look forward to future versions
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