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  1. #11

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    • Take imp devotion aura - agree 100% with comments above.
    • There are better places to drop points then Reckoning for a MT.
    • Ardent Defender will save your butt more times then you can imagine. (Especially nice when combined with Commendation trinket from MgT)
    • Kings is good for the rest of your group, depending on the fight / dungeon I'd recommend BoSanc over Kings on the tank though.
    • Judge Wisdom, use SoR or SoV depending on which you prefer - aggro is good.

  2. #12

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    couldn't remember what level i got to train SoV =p

  3. #13

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    One thing to remember when posting is that this is a 1-60 guide so Heroics don't even factor into it. I've leveled to 60 as a pally both with and w/o reckoning and there was no noticeable difference in my survivability. But I didn't do much instance leveling. Once I hit 60 I respecced and dropped Reckoning.
    "My dogs could roll heroics with how a lot of you play."
    - Fursphere 2010




  4. #14

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    Lvled a prot pally whit 2 resto druids just for fun, and where doing 10-20 mobs each pull.
    Used this spec
    http://thottbot.com/paladin/t#/gNuz3r,D9

    Tryed using reckoning but wasent rly anny use since i had 2 healers on me.
    10% all stats isent mutch at 60 when youre using RAF so BoW is way more efficent

  5. #15

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    Early on kings isnt all that usefull. Most caster are gonna want Blessing of Wisdom and the pali will mostly use Blessing of Sanctuary.
    I'll go as far as to say it isnt needed until yeh start doing heriocs or raiding.

  6. #16

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    Quote Originally Posted by 'Fursphere',index.php?page=Thread&postID=188930#po st188930
    I'm reading the posts in this thread and seeing lots of miss-information and / or information that is getting drastically changed in 3.1.

    For instance:
    Reckoning - This is bad. Avoid it like the plague. I mean, for a Ret/Prot build with situational off tanking? Sure, go for it. For a Main tank / heroic tank? No way.

    Imp. Devotion Aura - TAKE THIS. Prot Paladins don't need to use retribution aura anymore to help threat generation. More armor + more healing? Yes please.




    Quote Originally Posted by 'Powerwar',index.php?page=Thread&postID=188782#pos t188782
    Use the improved devotion aura points somewhere else if you have shamans in your team. Their totems will give you the same extra armor and you can use retribution aura with no problems.
    Just like to point out that the totem armor STACKS with Imp. Devotion armor. Have a single Shaman drop strength of earth instead, or both if you have multiple shaman.
    You are wrong about the reckoning, three reasons,
    - At his lvl 60 stuff he doesnt do any dmg except from seals, consecrate and his HotR, not from his green 1h mace which hits for nothing anyways so its not needed.
    - At lvl 80, Reckoning while tanking with SoR or SoV, can indeed give extra tps while being MT, the parrygib does not exist anymore and there is no boss currently in game which melee's to hard for you not to take it. The usage or milage may vary though, it is 'said' that more then 3 points in there is wasting points.
    - In heroics/instances where you get a bit of gear, reckoning can be a godsend with BoW because you otherwise do not take enough dmg to get mana back from heals, this way you get extra hits = win.

    Oh and yes devo aura = win, imagine 4 shammy group, with 4 heal totems <3

    edit:

    Alltough dont forget, when 3.1 hits you need to redo a lot of your guide due to a lot of (jummy) prot pally changes!

  7. #17

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    I don't think Parry Gib is enough of a concern to alter entire talent specs over. I seem to recall my set up as having reckoning being the first thing I pulled points out of for something else, if only because its a diminuitive add-on to threat, but not much else. I think Parry Gib was a bit more important when you had 2 dozen village idiots smacking something from the front during the glory days. That's just my 2 cents though. Personally, I also find the magic number you need to be uncrittable a bit silly as well, not because avoiding critical hits isn't important, just that I see only a minor functional difference between 530 and 540. The real advantage to stacking defense is the huge increase in avoidance you see from miss, dodge and parry (and block). Not that you shouldn't be stacking Defense well past 540 anyway, I just don't see it as a magic cut off point.

  8. #18

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    Quote Originally Posted by 'Fursphere',index.php?page=Thread&postID=189287#po st189287
    Its a RNG % thing.

    Its like 535 = lvl 83 mobs have a 1% chance to crit you. 540 = 0% chance to crit you... it effectively pushes the "chance to roll a crit" off the table for the boss mob.
    Isn't it at 535 with a level 83, it only has a .20% chance to crit you? Not zero, but damn near close to it, to the point you've reduced incoming crits by 96.4%? Of course you want to reduce it to 0% chance to be crit, I just don't see it as a holy law that must be adhered to. Namely, the sort of crap where a PuG is looking for members and checking Armory just to reject a candidate at 530, 535, or even 539.

  9. #19

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    Just run 5 pallies at once.

    5 auras, 4 blessings (so far), and heals galore.

    My favorite team so far.
    Nisch

  10. #20

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    I agree tat DEF is the the primary stat for tanking paladins. Even going past the 540 mark to keep pushing the dodge, block and parry till you hit block capped with Holy Shield up.

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