Priests may seem good on paper...but for PvP I would not reccommend them. Rogues, Warriors & DK's will destroy you.
Priests may seem good on paper...but for PvP I would not reccommend them. Rogues, Warriors & DK's will destroy you.
The Zerg (Magtheridon - US)
Fact of Life: After Monday and Tuesday even the calendar says W T F.
in PvPPriests may seem good on paper...but for PvP I would not reccommend them. Rogues, Warriors & DK's will destroy you.
one priest = nothing
but 5 priests..
while one char gets attacked 4 others can heal him while the DOTs are ticking. Not that bad, especially with things like holy nova
which is instant, heals and kills your enemies :-)
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theres this crazy thing now called aoe, everyone gets smashed in seconds and die. as for dots ticking, theres so many ppl avoiding it...Originally Posted by 'beyond-tec',index.php?page=Thread&postID=189135#post18913 5
Fixed that for you :POriginally Posted by 'merujo',index.php?page=Thread&postID=189157#post1 89157
every class gets the same damage in an AOE.Originally Posted by 'merujo',index.php?page=Thread&postID=189157#post1 89157
so it doesn't matter which class you play,
except for one thing:
if each class can heal you'll be able to heal more than the AOE damages you
and with holy nova you can AOE heal yourself (5x at once) and damage the other one (5x at once)
instant cast, no chance to counterspell or silence you.
holy nova is very mana expensive but hey.. it's for fun =)
and btw, you got 5 instant aoe fears so you should be able to keep ppl out of your group to prevent AOEs![]()
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something tells me u haven't pvp much in wow
i also love ur theorycraft
hey guys, thx for ur messages, ill think about them. in my opinion, the 5 priests in a team is kinda tricky: it's not only a simplely rule in math: 5 > 1, it's similar with the term which is named in cost accounting "fixed cost". For example if you have 10 druid you can kill anything at frond of you in sec by typhoon no matter they have 1 or 20. In mainland china we dont have lv80 yet, so everything im thinking is based on lv70. The reason i choose Disc priest beacuse they have the best survive ability. Sheild + holy nova makes Disc priest almost undead. (holy nova 400-600 per hit x 5 & heal 700-800 per hit) .![]()
in TBC healing was more "powerful" than DPS, in that you could outheal every classes DPS up to a certain point (running oom). This is why druids were the kings of arenas in TBC, since their mana regen and HOTs were so powerful that you could never drive them OOM. Its also why top arena matches sometimes took 30-90 minutes.
Blizzard didn't want this in WOTLK so they made dps "more powerful". You can no longer outlast DPS by healing, you will always die first. Healing is more a survival tool to last long enough for your side to take out someone before they take out someone.
5 priests will lose every single game because there are too many tools to "shut you down". DKs with grip/silence/amz, ret pallies with stuns and bubbles, mages with CS, warrios with stuns, etc will almost always kill one of your guys before you can do too much. Once its 5 v 4 its game over. Things like holy nova and COH and POH aren't powerful enough to let you survive long enough. Yes, Guardian Spirit, Penance, etc will help in survivability for a while but you are then in defensive mode and not killing anything, when those cooldowns are all blown you are dead.
It's not PVP, and it's not much of a fight, but there's no other videos I can see of 5xpriests so I put a short video up of me completing the quest to kill teribus in terrokar . It's only meant to show burst DPS from 5x lvl 65 shadow priests in quest greens (about 400 +dmg) - not much else.
If I hit some BG's, i'll post that too
Alliance - Bonechewer - Reckoning
[80 teams:] Pally/Priest/Shaman/Mage/Druid | 5x priests | 5x Shamans | 5x druids
thx for the share gitcho
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