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  1. #11

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    Nerfs happen, you adapt and move on. If a nerf truly makes something so bad it is unplayable it'll get readjusted. Blizzard isn't in the business of driving away its players. Personally I like doing the most with what I am given.

    Gearing for spirit shouldn't be too hard as a clothy if anything you probably had to go out of your way to get gear that doesn't have spirit. In the future it should be easier to gear up.
    Dual-boxer on Earthen Ring (US)
    80 - Tombs (DK)/ Araze (Ret Paladin)
    65 - Meleinia (Mage)/ Celin (Spriest)

  2. #12

    Default a nerf is a nerf and they byte whenever they are done for whatever reason.

    I just love it when someone says ... well your class or spell was way over powered.

    instead of knocking down over-achievers why can't they bring up under-performers.
    how could they NOT know that what they were doing was going to over power the class?

    the sad part is that blizzard is doing these changes shot gun style instead of mild changes, they completely over react.
    I don't understand why they cant do a 5% change per month as opposed to a 40-60% change at once only to find they over-nerfed/over-powered something?
    X Five, a Galakrond alliance guild for multiboxers
    pally/shaman (thiliander/xenoca) , Shaman/Hunters (Zhedrar), Priest/Warlocks(Yarili,Yarlii,Yariil,Yarlli,Yarill)

  3. #13

    Default

    Imp scorch and winterchill stack on test:P prob just one of hundred other buggs

  4. #14

    Default

    instead of knocking down over-achievers why can't they bring up under-performers.
    how could they NOT know that what they were doing was going to over power the class?
    If they do that they get some pretty hefty inflation of powers and have to re-tune all content around it.
    Dual-boxer on Earthen Ring (US)
    80 - Tombs (DK)/ Araze (Ret Paladin)
    65 - Meleinia (Mage)/ Celin (Spriest)

  5. #15

    Default

    My biggest problem is not that classes get nerfed or buffed. My problem is when I don't understand the reasoning behind the changes.

    For instance, I'm not a warlock, but the change to their voidwalker hp had me furious. Why are they nerfing it? "Because Voidwalkers weren't meant to tank raid bosses." Classic response from blizzard and it's also complete bullshit. The phrase "clever use of game mechanics" will never come from a blizzard developers mouth.

    Another example is the change to sacred shield for pally's only being on one target at a time. Oh, but now you can put talent points into it to make it absorb more damage. That's nice, I just took it off my hotbar since it's one good use just got nerfed into the ground.

    It frustrates me to no end why blizzard does this kind of stuff. The players find a use for these types of abilities after being shelved forever, then blizzard changes it. /angry
    Duese 80 Warrior - Alleria
    1x80 Pally / 4x80 Shammy - Rebeckah, Manafont, Azurelore, Wildcard, Spiritsurge
    Heroics Cleared: Gundrak, Nexus, Utgarde Keep, Azjul Nerub, Utgarde Pinacle, Culling of Stratholme(+timed), Violet Hold, Zul'drak
    Remaining: Halls of Lightning, Halls of Stone, Occulus, Old Kingdom

  6. #16

    Default

    Voidwalker got nerfed because it can tank the hardest encounter currently in the game which is something arguably 2/4 tanking classes can't do.
    Dual-boxer on Earthen Ring (US)
    80 - Tombs (DK)/ Araze (Ret Paladin)
    65 - Meleinia (Mage)/ Celin (Spriest)

  7. #17

    Default

    Sitting out a tank on 3-drake sarth because "we have a warlock with a voidwalker who's can tank it better than you" is retarded. How do you think that having a warlock pet being the best tank class in the game is balanced and doesn't need a nerf?

  8. #18

    Default

    I'm a little miffed too. Blizzard actually sent people to my house in South Dakota to try to nerf me, personally :(
    "My dogs could roll heroics with how a lot of you play."
    - Fursphere 2010




  9. #19

    Default

    I don't pay much attention to the top end raiding scene, but how often did the issue of a VW tanking 3d Sartharian come up? Even then, its not like any Tom, Dick, and Harry warlock can walk in, whip out their voidwalker, and the encounter becomes a walk in the park. Even more so, its ONE gimmick on ONE fight. Seems the whole thing could be fixed by a quick tap instead of a sweeping change.

    Edit: Not that I care one lick what they do to VWs. I've summoned mine less than a dozen times. I'm just annoyed that whenever someone finds something clever in some dark corner of theorycrafting, the players get hit with changes instead of the design team saying "whoops, we need to remember that the next time we design an encounter."

  10. #20

    Default

    [align=left]I'm not sure what it requires spec wise, but it does take a set of the crafted frost resist gear (because it has lots of stamina) and just tossing on the highest stam gear you can find. It might be one gimmick for one fight but currently it is the pinnacle of progression. It does become a walk in the park because the tank on the dragon can not longer get insta-gibbed by super breaths, normally this requires a lot of cooldown budgeting and coordination.[/align]
    Dual-boxer on Earthen Ring (US)
    80 - Tombs (DK)/ Araze (Ret Paladin)
    65 - Meleinia (Mage)/ Celin (Spriest)

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