Quote Originally Posted by 'Souca',index.php?page=Thread&postID=187632#post18 7632
Quote Originally Posted by 'Dominian',index.php?page=Thread&postID=187548#pos t187548
Combos varyied alot more in the EU..

We even had RMP on the 1 spot wich is considered a skill setup compared to paladin/lock/dk wich dominate the US group.
The RMP we see are the most skilled. Even though we aren't in the high brackets, we got a lot of new teams at 1500 and the RMP groups were the ones that used tactics and seemed to have the best team play. Their victories were usually faster than those from the DK/Pally/Lock which tended to just be unkillable and slowly burn us down.

I'm not sure if I think team comp playing such a large role in arena is a good or bad thing. It seems to go counter to "bring the player not the class", but I'm not sure I agree with that motto either. The downside to comp being so important is that I feel like I have to have an 80 of every class if I'd like to be able to stay in high brackets everytime the flavor of the month changes or a patch comes out. I'm not sure there really is anyway to balance arenas so that player skill isn't overshadowed by class comps.

- Souca -
I agree that its pretty much impossible to balance it all 100%, atleast Blizzard dont nerf classes to the ground like they used too. Gear/talents/setups changes all the time and its virtually impossible to keep track of it all, but some talents just seems weird. Like the current survival hunter talent TNT, a proc stun who is pretty much aimed only towards pvp. They removed mace stun due to RNG, but manage to add a new one.

Supreme players always make it to the top with nearly any class, warlocks havent recived any buffs latley but score extremly good from the rogue/dk/ret nerfs.