Yea, DK/Pally/Lock is just evil right now. I'm two boxing ele shammies with a friend healing as holy pally and we are hovering around 1450 with about 90 games played and 50/50 win loss ratio. One of the things that was frustrating the first week was facing teams as we tried to break through 1500. A lot of the teams were fresh and didn't have hidden ratings so it seemed like every time we got close, we got beaten down by a team that is likely 1900+ now.

I don't regret doing the tourney, as I'm learning a lot, but I must say that some matches just leave me insanely frustrated. It's one thing to be beaten by skill, but its another to out damage your opponent by 60k damage only to lose to them as they sit at full health. Warlocks seem to have been stealth buffed to a point where they are pretty much a harder target than a DK. Generally when choosing between a DK, a Lock, and a Pally, the Pally is the easiest target to burn down even with they're bubble. Sometims you get lucky and they don't realize how much damage is coming in, but even the ones that do bubble are more likely to die in the next salvo than a DK or a Lock.

One thing I've found to be very interesting is the interupting potential of fear. Assuming the lock doesn't macro his pet to pick off my grounding and tremor totems, a Howl of Terror is effectively a AoE interupt even if the tremor frees me instantly. Couple that with a chain fear until DR immunity kicks in and a lock can keep a caster tied up for a long time. Add in spell lock and it just gets worse. Instant Lava Burst focus fire might be the only way to kill locks now as they seem to self heal at an insane rate.

Oh, and all those shammies in your list are likely Resto. We've seen more resto than we can count, but only 2 or three enhancement and elemental each.

- Souca -