Quote Originally Posted by 'Svpernova09',index.php?page=Thread&postID=187128# post187128
So in practical terms. You can use the Interact With Target to loot, and you can use Interact with Mouseover to gather herbs, mining nodes, realistically ANY interact able unit in the game, even quest NPCs and walls / doors / objects. This is also easily done with any boxing software that supports keymaps / strings /etc.
Quote Originally Posted by 'Bigfish',index.php?page=Thread&postID=187328#post 187328
I'm curious if there is going to be a way to interact with another character's mouseover, for clicking portals and such.
Quote Originally Posted by 'Gurblash',index.php?page=Thread&postID=195600#pos t195600
yea I've noticed that Mouse broadcasting isn't 100% accurate all the time. This is a 100% accurate option which I'm looking forward to trying out tonight.
Mouseover is only available to the local client, so in order for the mouseover bind to be useful you already have to broadcast the mouse or position the mouse which is indeed not 100% accurate (however with the broadcasting in Innerspace I'd go 99% when dealing with free standing targets.) That said this is brilliant because you can target the NPC nameplate, then interact... you can target a specific corpse in the ocean of deadshit at your feet, and interact... you can not worry about camera angles, and interact...

You can also turn on "Click to move" and have a form of sticky combat... which is the poop+2 for melee.