I've found i dont even have to heal in that fight, i just go mental with bloodlust, magma totems and fire off TS once when it gets messy followed by a chain heal, few more nukes and hes dead![]()
I've found i dont even have to heal in that fight, i just go mental with bloodlust, magma totems and fire off TS once when it gets messy followed by a chain heal, few more nukes and hes dead![]()
Tilce x 4
Twisting Nether EU - Horde
Any refined tips for handling the collosus, and more specifically the elemental? I'm flat out a newb when it comes to boss fights that require movement. As I stated above, I haven't yet tried simple positioning changes on this fight (i.e., my wipes yesterday were all with my pack of four gobbed together).
80 Blood Elf Paladin, 80 Blood Elf Priest,80 Troll Mage, 80 Undead Warlock, 80 Tauren Druid, 80 Undead Rogue
80 x4 Shaman (Orc x3, Troll)
Madoran - Horde - PvE
For anyone who got a hunter in the group notify yourself that the last boss enrage can be tranqulized!
I just hit 80 and 2 keys for me handling the collosus. 1 is the nature resist totem. 2 is having your spread out button. I just use key bindings, so I cast, get the puddle then tap tap, to spread out cast, tap tap. That greatly reduced my incoming damage. Just make sure you are in range. My key binding are strafe right, strafe left, move back, and move forward. You should get him down before you get out of range, then heal up when he switches back.
US - Garona - Horde
3x Sham + 1 Boom (Mooietonto, Mooiebravo, Mooiemacho, Eldude)
1-----|-----10-----|-----20-----|-----30-----|-----40-----|-----50-----|-----60-----|-----70-----|-----80
3 x mage + 1 priest(Níghtofnee, Nightofneé, Nightofnée, Scareyspice)
1-----|-----10-----|-----20------|-----30-----|-----40-----|-----50-----|-----60-----|----70-----|-----80
You HAVE to spread your guys out but it doesn't have to be that much. The ground aoe splooge junk has a small radius so spread them out just enough to not get stacks of the debuff but still in range of chain heal bounces.Originally Posted by 'Greythan',index.php?page=Thread&postID=187954#pos t187954
Also, make sure nature resist is up, it helps a LOT.
You could try popping a Nature Resist pot to help with some of the damage but not really necessary. On the elemental phase, focus more on group healing. Your tank should have enough health to withstand a lot of the nature damage but your dps/healer probably doesn't.
I save heroism for the last elemental phase and blow through it as fast as possible.
Yeah, I have my shaman use a nature resist totem.
Priest is my healer, so I guess I need to keep my DPS spread out but within range of DPS.
Watched Hachoo's video and he doesn't move at all. However, its also clear in his video that he SEVERELY outgears me at present. It also seems like the four shaman set up is nice for the 4x Healing Stream.
I'll try again tonight with some of these tips. Thanks all!
80 Blood Elf Paladin, 80 Blood Elf Priest,80 Troll Mage, 80 Undead Warlock, 80 Tauren Druid, 80 Undead Rogue
80 x4 Shaman (Orc x3, Troll)
Madoran - Horde - PvE
Yes the trick with not standing really is 4x healing stream - even at low gear levels you don't have to move at all (been doing it that way since the very first time I ran a Heroic which was Gun'Drak). Unfortunately without 4 shamans this requires different tactics.Originally Posted by 'Greythan',index.php?page=Thread&postID=188047#pos t188047
<Multiplicity>
Blood Elf Death Knight, 4 Orc Shaman - Burning Legion Horde US (PvP)
Ellianaa - Haachoo - Hachu - Hachuu - Hahchoo
Heroics down: Gundrak, Drak'Tharon, Utgarde Keep, Utgarde Pinnacle, Culling of Stratholme, Halls of Lightning, Ahn'Kahet, Violet Hold, Nexus, Azjol-Nerub, Halls of Stone
for elemental boss, drop all your totems in the middle of the room before the boss (giant circle). then position each of your guys in a corner of that circle, and your tank in the middle. pull and tank in the middle, with your DPSers/healers facing the center but not near anyone else. You should have buttons to heal individual people, since the slimer boss will randomly target people and sludge them (you can also just move everyone forward 3 steps when this happens, and then move them back after the pools are gone -- however with individual targeted healing you can just really have the person sit in the pool). As mentioned nature resist helps a lot, and of course you have to be super fast in taunting and building up some quick threat when the slimer boss comes out every time, since every phase threat resets completely.
Tried again last night and I know its mostly just newness, but still struggling.
The simple fact is I can't heal through the pool damage and the other nature damage "burping" the elemental causes even with the toons spread out. I'll readily admit I have no rhythm in trying to reposition the group either. I have strafe left/right set to my slaves left/right key. Even so, i can't seem to coordinate healing, tanking, and moving. Obviously, being able to do those three things at the same time are going to be necessary skills for me to develop. Got him close.
Funny thing too, on the snake boss I wiped a few times and once had my last DPS go down with the snake at LESS than 1k health. Had me really laughing at that one.
Fun stuff to work on. Also thinking I may do some solo heroics with guildees to get some gearing up done.
80 Blood Elf Paladin, 80 Blood Elf Priest,80 Troll Mage, 80 Undead Warlock, 80 Tauren Druid, 80 Undead Rogue
80 x4 Shaman (Orc x3, Troll)
Madoran - Horde - PvE
when I first started doing heroics I wiped pretty much non stop everywhere, I wiped a lot on the elemental boss as well while figuring out what to do. Nowadays I've 3 manned many heroic bosses (2 of my accounts ran out of sub time and if guildies don't wanna come I 3-man the daily), as you gear up it becomes easier and easier.
one of the best things you can do however is solo your tank through as many pugs (esp raids like naxx10/os) as you can, and hope for some lucky rolls. The stronger your tank (and healer, if you have one) is, the easier the instances get.
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