Right that is correct, and its also correct that there is a cap at 4 or 5 levels above you I forget what it is, you gain nothing killing a mob 10 levels above you as compared to 4 or 5. Well I think with 26 I really can instant kill higher level mobs, but ya you also have to live through the pull, any death make it a waste of time.So unless you really can instant kill higher level mobs, with no downtime between them, stick to the easier mobs - this rule of thumb applies to all playing.
1) The mob cannot be grey to the exp group taggers or the helper. If the mob is grey to anyone then thats not what is suggested, and it dosn't work, as you very correctly show. The mob at level 30 is clearly grey to the level 58 and level 60. Thus thats not what is suggested.Okay here's some of my numbers after a little play
party is 3x lvl 26, 1x lvl 60 and 1x lvl58
Lvl 30 mob gives 72xp to level 26 characters
Remove the lvl 58 and they get 90 xp
Remove the lvl 60 and use tag boosting - they get 48xp
Looks to me as if tag boosting has been fixed.
Generally, as the artical suggests you want to be within 10 levels between the booster and the boostee. Get mobs that are GREEN to the high level and yellow or higher to the low level.
So in your case either kill mobs that are green to the level 60 or get lower helpers. THEN the party will not lose exp.
Again your level 26 will kill 2X or more as fast with a level 36 helping him, and two level 36s might increase your kill speed to 2.5 times fasters with NO LOSS of exp to the level 26.
I have been killing mobs from level 1 to level 44 with 26 toons that have all been within like 5 levels of each other. I ALWAYS get the FULL amount of exp on the exp group with no loss causes by the helpers. But Ill keep a accurate results for you, and take some SS in the next few days.
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