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  1. #1

    Default Awesome elemental changes on PTR..

    Seriously, check this out:

    Thunderstorm is now useable while stunned.
    Lava Flows now Iincreases the critical strike damage bonus of your Lava Burst spell by an additional 6/12/24%, and when your Flame Shock is dispelled your spell casting speed is increased by 10/20/30% for 6 sec.
    Lightning Overload changed from 5 to 3 ranks, now Gives your Lightning Bolt and Chain Lightning spells a 7/14/20% (Up from 4/8/12/16/20%) chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
    Elemental Mastery has been changed to - When activated, your next Lightning Bolt, Chain Lightning or Lava Burst spell becomes an instant cast spell. In addition, your Fire, Frost, and Nature damage spells a 20% increased critical strike chance for 15 sec. Elemental Mastery shares a cooldown with Nature's Swiftness. Instant, 3 min cooldown
    Storm, Earth, and Fire changed toReduces the cooldown of your Chain Lightning spell by .75 sec (on all ranks, down from 0.75/1/2.5sec), your Earthbind Totem also has a 33/66/100% chance to root targets for 5 sec when cast and the periodic damage done by your Flame Shock is increased by 20%.
    Elemental Reach now also increases the range of your Flame Shock by 7/15 yards.

    Holy shit.
    Insanity: doing the same thing over and over again and expecting different results. -- Albert Einstein
    EINSTEIN SUX WHENS RNG!

  2. #2

    Default

    I know!
    also stoneskin puts a shield on u.. and ur party (i think) try 5 stoneskins now!
    instant cast lava burst woot!
    u know im going to be locking people down with earthbind
    frost shock!- freezes target 50%-100% chance i think/. to freeze
    ...

  3. #3

    Default

    is there a projected release date? like at all.. is this coming up?

  4. #4

  5. #5

    Default

    You guys are too excited about these changes. They wont make boxers 2000+. The only way someone can reach that level is skill, good healer, & gear. These new changes help I agree but the OMG automatic 2000 rating is getting carried away.
    “Is God willing to prevent evil, but not able? Then he is not omnipotent.
    Is he able, but not willing? Then he is malevolent.
    Is he both able and willing? Then whence cometh evil?
    Is he neither able nor willing? Then why call him God?”
    Epicurus

  6. #6
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  7. #7

    Default

    I really would be sad if they OP shammys to much. Doubt that will happen.

    It should be a challenge. Right now we are fighting as underdogs.
    It can be done few of our multiboxers are around 1900ish. Rest is either given due or far down the ladder.

    Anyways all you can do it hope for some of this boost reaches the live servers.
    PTR = Nothing is sure , As u saw on the combining of Mana&Healing totems that is something that they removed.

    What is sure Elemental shamans need a boost. The last 100 games i played in arena i met maby 1 team who had a ele shammy.And there is tons of other classes who is not doing arena anymore as u all know.
    Make WaR not love
    Brsquds Brsquads Bresqads Bresquds <> EU Grim Batol <>

  8. #8
    Rated Arena Member Kruschpakx4's Avatar
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    Default

    Ok things looks good atm

    Improved Icy Touchundefined
    now gives your Icy Touch 5/10/15% additional damage. (Down from 10/20/30%)
    Scourge Strike (Rank 5) now deals 45% of weapon damage (down from 55%) as shadow damage plus 357.19 (down from 436.56), total damage increased by 11% (up from 9%). Lower ranks have been modified as well.
    undefinedAnti-Magic Zone now costs 1 Unholy rune.
    Reaping no longer affects Blood Boil and affects Pestilence instead.
    Impurity undefinednow increases the attack power bonus of your spells by 4/6/8/12/16/20%. (Down from 5/10/15/20/25%)
    Swift Retribution undefinednow affects all auras.
    Titan's Grip undefinedwording has been changed: While you have a two-handed weapon equipped in one hand, your physical damage done is reduced by 10%.
    WInter's Chill undefinednow increases the chance spells will critically hit the target by 1%. (Down from 2%)
    • Glyph of Thunder -- Reduces the cooldown on Thunderstorm by 10 sec. (Up from 7 Sec)
    • Glyph of Heroic Strike -- You gain 10 rage when you critically strike with your Heroic Strike ability. (Old - Increases the critical strike chance of Heroic Strike by 100%.)
    • Glyph of Holy Shock -- Reduces the cooldown of Holy Shock by 1 sec.
    Playing with holy pally, can't wait for patch

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