Indeed it is because I already was already 10 boxing and have the hardware to ten box EQ and seeing how EQ2 has split classes even more then EQ, I think I will eventually go to 10 box here as well....but not now. Need to learn more. I know so little about EQ2 and class set-up and the mechanics of the game.
I started 6 characters on the Nek. server. Was planning on AB server, but names I wanted were taken there. But turns out, names I want, one or more is already taken on all servers. Wanted to name my characters: Carter (got Karter), Clinton/Klinton (got Klintun) , Reagan (got Reagon), Nixon/Nixxon (got Nixson), Kennedy and Lincoln. Didn't really work out, so gonna scrap the name plan. That's what I got in EQ1 (mostly) and made a gimp guild I named El Presidentes.
Anyway, reactivated my original EQ2 account I had since EQ2 release. Sent out invites x5 to myself and started an account off those invites. Don't start accounts and then send invites....as the accounts will not be flagged for RAF. You have to create it after the email is recieved and go off the links it provides. My understanding is 14 days of free play and I need to decide within 30 days if I continue, at which point I pay $14.99 and that will give all my RAF accounts EQ2 up the everything but the latest expansion. No free month like you'd get buying a $19.99 RoK box/download, but getting x5 30 (14??) day for my main account is the same difference I guess. And eventually I'll get around to getting the latest expansion which is currently $39.99....although I think I may be busy working lvls and AA's long enough that a newer expansion will come out before I hit the RoK ceiling anyway, so will wait on that and pay $39.99 when it includes the current newest exp and the future newest expansion. ANd coming from EQ1, I am a big believer in AA's and will keep my characters at low levels till those are maxxed out and there is not much other AA's I can use.
Choose:
Tank001- Guardian. I am reading SK's are overpowered at the moment and all fighter classes are facing changes that should really even them all out. So..nerfs in some areas...improvments in others. Some class more so then others? I don't know, but if EQ2 is like EQ1, then pure classes are usually the way to go. I'd really like an SK, for the fun choice, but I also want to be able to tank tough hitting mobs. This is still not concrete, but if I find I am still unsure about SK, Berserker or guardian, I think Guardian is the safe choice...even if they have a hard time AoE agroing.
Healer001: Templer. I think that is the purest good healer.
Healeroo2: Warden...mystic??? Not sure which is best for me. I want a reactive healer and a heal over time healer/runes/wards general movement, travel buffs.
melee001: Think I went trabadour. I am completely lost in what to pick in a scout class.
Caster001: Conjuror
Caster002: Conjuror I have 4 mages in EQ2, the pets rock. Those things are a force all bythemselves. Throw int he mage casting nukes and it is nuts. The pets stun mobs like crazy and do great DPS and with the right AA's, they tank better then some player tanks that don't know wtf they are doing. But am wondering if maybe one of these should be a wizard.
I am clueless on what classes buff what and which class complements others in buffs. But basically, I want a pure tank, two healers that work well together in heals and buffs, a class to help in travel (like ports, SoW, invis, tracking), haste/melee attack speed buffs, hitpoint buffs, AC buffs and hard hitting casters that are not gonna be too hard to keep off the agro radar.
Ran around playing a little, but haven't set-up any hotkey and kinda hard to 6 box with no hotkeys, so logged off after getting em to lvl5. Think I will be deleting all those and starting over from scratch anyway, probably back on AB where I actually have some plats?? Well, at least enough to get me started with backpacks and bank containers.
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