An opponent moving from your front to your back in mid cast will not cause the cast to cancel but will cause the spell to fail when the cast completes. So, if you are quick enough to turn around and face him as the cast completes it will still land. However if you cast a spell (i don't care if it's a 1 second cast) and are keyboard turning you will NEVER hit a target at melee range. They will simply keep stepping through you at the last second to cause your spell to fail.Originally Posted by 'Sam DeathWalker',index.php?page=Thread&postID=186744#p ost186744
LOS is the same deal, if they go behind a wall and come back out you will still hit them but if they stay hidden your spell will fail at the end of its cast time.
Keyboard turning will get you eaten alive by anyone willing to run circles around you or just plain stand in the middle of your group. (all toons face same direction means at least half will probably be facing the wrong way at any given time. However with your numbers Sam, I'm not sure this will be an issue as 1/4 or your team is enough to gib someone in one mean CL cast that will bounce around to anyone close. That and you wont need to cast much in PvP 30x Earth Shock ought to deal with a hefty target pretty swiftly.All I have to do is bind a turn key instead of the forward key on the keyclone white list ... and then I can turn all my guys at one time.
Why people keep talking about this 3.5 second cast crap is beyond me. Even in theory crafting you usually don't bring up things that are a guaranteed failure except to say "Don't do drugs". If you cast a 3.5 second anything against a boxing team, you will likely be dead before it finishes... successful or not.
Mages have a load of instant abilities as do most classes. Mages happen to have the most potent instant abilities. Your going to attempt to engage me and I'm going to start my 1.8 second Arcane Blast cast. If your lucky enough to move away I'll likely just cast a targeted AoE or two in front of you or advance myself and begin casting again. If you think your going to cover 40 yards by the time my first cast finishes and AoE silence my team I'm going to individually target each of your characters and counterspell them while they are running and kill you before it wears off.
More likely scenario: You are going to drop a few grounding totems while moving into position or you are going to hole up somewhere in a totem forest I'm nervous to approach.
I'm curious what happens after i drop a handful of Ice Lances to kill your totems and eat a mouthful of flame shocks as I prepare for the impending 50K damage Lava burst medley I'm going to suffer if I don't lock your entire team down before the end of your next cast.
Or after you begin charging me recklessly hoping for an AoE silence and i toss a 2second AB backed by a Pom AB thats going to hit your for somewhere around 80K dmg.
No no, we can throw way to much pain to say "but I'm just gonna walk up and PBAoE silence you". Remember me talking about my priests AoE fear... and how that toon is a total sacrifice when I attempt that...![]()
Aye, theorycrafting is a fun exercise when done right and can often lead to improved strategy and macro ideas. As long as people aren't gonna tell me things like, they are going to walk 40 yards into a pack of mages to perform a PBAoE for an opening move. I know my ideas don't always work. I got a moonkin, priest, 3x mage group into the 1650's at the start of the season and have gone down ever since, so it's not like my ideas are great either. I want to improve my PvP tactics and I can't think of a better place to start than some ideas from this community.There is nothing wrong with theorycrafting. I spent a month arguing about which classes to make and decdied on 25 Shaman 1 Pal. Looks my time "theorycrafting" wasn't a total waste. If you are not interested in discussing theory then don't click on the thread. If you think my comments are worthless then put me on ignor.
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