I laughed out loud at this...Originally Posted by 'Fursphere',index.php?page=Thread&postID=186434#po st186434
I laughed out loud at this...Originally Posted by 'Fursphere',index.php?page=Thread&postID=186434#po st186434
World of Warcraft - Bronzebeard (Horde)
Primary team - 4 Blood DK, Disc Priest (110, ilvl 880-ish)
Alright guys, chill on the totems. You see, Sam is going for best WoW player in the whole wide world (given some ridiculous set of self-imposed criterion). Sure, he's currently ranked 475 millionth, but we'll see what's up in 3 decades. In any event, when you have goals so lofty, you don't have time for trivialities like how your class works.
Plus, have you guys considered the dreaded fireball fear? I didn't think so. pwned by SAM!
No matter where you go, there you are.
actually, in reflection, the first image you see on
http://www.samdeathwalker.com (published by himself on his profile)
probably says it all.
I need to go brush my teeth now.
Here we have yet another thread that has been derailed by <Name Removed>, and true to form, once again ends up being about <Name Removed>. Hmmmm....imagine that.
Greatlegs - Pally | Appaton, Belisaur, Coramonde - Elem Shaman | Zenock - Resto Shaman
Unguilded but <I Service Myself> was created for them
US - Kul'Tiras
Living in the deserted Outlands - Level 70
Duly noted. I went through the thread and you're right Zub. Based on past dealings I just assumed the cause.
Greatlegs - Pally | Appaton, Belisaur, Coramonde - Elem Shaman | Zenock - Resto Shaman
Unguilded but <I Service Myself> was created for them
US - Kul'Tiras
Living in the deserted Outlands - Level 70
I think i vote on the shamans as well.
In an arena make up there are alot of options for breaking line of sight, and the 5 yards dont make much difference if you can't have a clear shot.
Shammies rushing in and dropping grounding groundings make sure the mages are useless for a few seconds, and by then 1+ mage will be down from the shaman burst.
should the mage manage to Ice block before the nuke, it will just cycle through the fight again, with more totems, but no iceblock available.
Things that could go well for the mages though: Mirror image x 5 would definitely mean a crap ton of dps, but again you would need to stagger the nukes to not have them all killed by 1 totem.
Water Elementals could possibly chain freeze shamies at a far range, but i don't think it will prevent the shamies from closing in
Sheep is not an advantage as Shamies can hex anyway, unless you get inta-sheeps on, but it would take a bit of macroing to get all 4 out :-)
Opps, my bad. At least I admit when I am wrong, not about the 20 yards but getting feared out of range, still bad news for tremor totems though regardless.dont you PLAY shamans? how do you not know the difference between grounding and tremor!?
Thats because of lag one grounding doing all 5 fireballs?1. Mages start casting fireball
2. Shamans put 4 groundings down
3. Shamans dance as 5 fireballs are eaten by ONE grounding (play more to see this happen)
4. Mages start casting another fireball from 41yards (assuming shamans are still dancing and havent moved 5yards in 3 seconds.. and flame shock/lava bursted the first mage to his death.
5. second volley of 5 fireballs eaten by second grounding totem.
6. mage gets annoyed and starts casting scorch
7. 5 scorches eaten by third grounding totem.
8. one more totem to kill yay! and only 10 seconds of casts so far!
9. Shaman destroys his last grounding totem with.. 4 more groundings!!
But again due to the 20 yard limitation the shaman are doing nothing to the mages either, the mages cast, then move back 10 yards and spam fireball or whatever untill the shaman move into range again.
If the shaman can stay in the 20 yards of the totems and after 3.1 use flame shock at 30 yards to hit a mage well ya looking bad for the mages. But ya it seems that 5 yards, against a class that can block spells, isnt all that.
In my case there are other reasons to make the mages anyways, with one in each group I can tag and not worry about "no exp for fire nova only killz" pre Thunderstorm, without grouping with the pally. And porting, while staying in group form, is a little time saver. And at closer ranges the mages targeted aoe is nice for sure.
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