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  1. #11

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    Seems to me 5 yards is a big edge. You just spam on your target untill they come in range its kinda hard to determine exact yardage, its not like there is a line telling you when to stop at 42 yards, so you get your spell off first.

    I suppose that range has nothing to do with Survival Hunters being considered OP.

    Well then Zin has it hands down, he should not be forced to play 4 characters, so at worst its his 5 against 4 ...


    Fireball Rank 16
    19% of base mana 35 yd range
    3.5 sec cast
    Hurls a fiery ball that causes 888 to 1132 Fire damage and an additional 116 Fire damage over 8 sec.


    Grounding will take out the first hits sure, but then fireball has no cooldown, just a unmod 3.5 sec cast .... the 2nd volly are going to hit, as will the 3rd volly. Although I suppose the Shaman will be in close at that point. Also the shaman is tied to the totems and can't really advance out of their range at the start.

    I just think range is very important.

  2. #12

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    Quote Originally Posted by 'Sam DeathWalker',index.php?page=Thread&postID=186017#p ost186017

    I just think range is very important.
    i have nothing against you sam. so dont take this the wrong way.

    i think experience is even more important. so until you actually get into one of these arena matches, everything you say is theory and can quickly be countered by people with experience. again, mages cant shoot what they cannot see. =]

  3. #13

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    Quote Originally Posted by Skuggomann',index.php?page=Thread&postID=185869#po st185869][url='http://www.newgrounds.com/portal/view/285267#
    That is all[/url]
    Exactly what I thought of when I saw the thread title.

  4. #14

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    Quote Originally Posted by 'Fursphere',index.php?page=Thread&postID=186032#po st186032
    Sam,

    You're so far out of touch with this game its embarrassing. I know you're just trying to be helpful, but by posting such ridiculous things - you're doing more harm than good. Derailing threads and such. Please go play the game for a few years - get some real experience at end game PvE and PvP content, and then come back and contribute.

    Until such time, you're nothing but a burden to the folks here that are trying to have insightful conversations.
    Early contender for post of the year. If we had an award that is Couldn't agree more. Ellay ftw

  5. #15
    Senior Member
    Join Date
    Jul 2007
    Location
    Spokane, WA
    Posts
    656

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    Ultimate Showdown v2.0 Sam Deathwalker vs. Fursphere... GOGOGO
    Gurb Fan Club:
    #1 Fan - Zenthor

  6. #16

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    Quote Originally Posted by 'Fursphere',index.php?page=Thread&postID=186032#po st186032
    Sam,

    You're so far out of touch with this game its embarrassing. I know you're just trying to be helpful, but by posting such ridiculous things - you're doing more harm than good. Derailing threads and such. Please go play the game for a few years - get some real experience at end game PvE and PvP content, and then come back and contribute.

    Until such time, you're nothing but a burden to the folks here that are trying to have insightful conversations.
    This.

  7. #17

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    Ive seen a bunch of Xzin's movies and he got to the max pvp rank back when it took a ton of time to do. Ive seen a lot of aelle's stuff too and its just as impressive. I would say if they had equal geared toons I would give the current advantage to aelle. but if xzin got back into the game and relearned all the new tricks and nuances, I would give the fight to him.

  8. #18

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    Well whatever, I think more then conclusory allegation would promote yur position, but Ill defer and read how it goes and get back to leveling.

    I find it hard to belive that a 5 yard range advantage is useless but whatever.

  9. #19

    Default

    I find it hard to belive that a 5 yard range advantage is useless but whatever.
    Not useless, but not nearly as useful as you're thinking... Yes - 5 yards is a big difference if both teams are stationary and 41 yards apart...

    A more realistic outlook might be: the time that it'd take to close that 5yd gap is close to the amount of flight-time the fireball will have (used to play a sniping mage spec back in the day). It seems to me that the first-strike advantage of the extra range is countered by the passive first-strike absorb ability of grounding totem.



    Back on topic - it'd really depend on the mage spec / totem stomping IMO and the healer type. Both teams comps bring ridiculous amounts of focus fire, and some fairly hefty defensive cooldowns as well. If you somehow managed to lag out and sheep/hex everyone at once that would be pure goodness.

  10. #20

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    It seems to me that the first-strike advantage of the extra range is countered by the passive first-strike absorb ability of grounding totem
    And yet to get the advantage of the grounding totem you have to stay within its range, making you somewhat stationary. But ya you can close 5 yards really fast. But as the shaman you just can't stand there and wait for the mages to come into your range you HAVE to be moving towards them, which means that untill you hit FS 35 yards range (after patch) you cant cast, or the LavaB with the insta cast mod. Plus in the case of boxer vs. boxer yur lead will be in range and your followers won't ....

    I dont know looks to me like the group moving is going to be at the disadvantage and the mages dont HAVE to move. I think the shaman lead goes down first then the mage lead goes down to LavaB then ....

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