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  1. #1

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    Quote Originally Posted by 'Sam DeathWalker',index.php?page=Thread&postID=186084#p ost186084
    Well whatever, I think more then conclusory allegation would promote yur position, but Ill defer and read how it goes and get back to leveling.

    I find it hard to belive that a 5 yard range advantage is useless but whatever.
    There are so many things your total lack of experience with playing the game or ability to listen/read/understand make hard for your to grasp... But hey, you're convinced you need mages for the range... good for you... Come back when you're level 70 on at least 1 toon (notice I don't even say 80 as that will never happen at your pace... unless the cap is 120 and they have 5x raf to 80)
    2,3,5 boxing wow with Wow Open Box and MAMA, give them a try!
    (was 8 Boxing Wow with HotKeyNet and ISBoxer)
    Was streaming on twitch.tv/MooreaTv

  2. #2

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    Quote Originally Posted by 'Starbuck_Jones',index.php?page=Thread&postID=1860 61#post186061
    Ive seen a bunch of Xzin's movies and he got to the max pvp rank back when it took a ton of time to do. Ive seen a lot of aelle's stuff too and its just as impressive. I would say if they had equal geared toons I would give the current advantage to aelle. but if xzin got back into the game and relearned all the new tricks and nuances, I would give the fight to him.
    Back when Xzin played and did well in PvP macros could do ALOT more for you, they could make decisions based on conditions. It's a completely different game now.
    http://www.knightsofshadow.org
    Seastone - PvP - Defiant
    Nitro

  3. #3

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    Boxers don't kill Boxers, we make the normal population suffer our wrath~!
    FFXIV - Aether - Sargatanas
    Twitch - https://twitch.tv/multidayz
    Youtube - https://www.youtube.com/c/Multidayz

  4. #4

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    Quote Originally Posted by 'Nitro',index.php?page=Thread&postID=186145#post18 6145
    Quote Originally Posted by 'Starbuck_Jones',index.php?page=Thread&postID=1860 61#post186061
    Ive seen a bunch of Xzin's movies and he got to the max pvp rank back when it took a ton of time to do. Ive seen a lot of aelle's stuff too and its just as impressive. I would say if they had equal geared toons I would give the current advantage to aelle. but if xzin got back into the game and relearned all the new tricks and nuances, I would give the fight to him.
    Back when Xzin played and did well in PvP macros could do ALOT more for you, they could make decisions based on conditions. It's a completely different game now.
    Not to mention back then 4 mages could 1 shot anyone (and I mean 1 shot, not cast 1 spell then line up the second for the kill, 1 shot). With the right amount of twitchiness you could probably 1 shot a couple of people before they even knew what hit them. Its a different game now. 4 mages and a priest aren't nearly as viable now as they were then.

    Does Xzin even play WoW anymore though? I haven't heard anything about him actually playing since BC
    <Multiplicity>
    Blood Elf Death Knight, 4 Orc Shaman - Burning Legion Horde US (PvP)
    Ellianaa - Haachoo - Hachu - Hachuu - Hahchoo

    Heroics down: Gundrak, Drak'Tharon, Utgarde Keep, Utgarde Pinnacle, Culling of Stratholme, Halls of Lightning, Ahn'Kahet, Violet Hold, Nexus, Azjol-Nerub, Halls of Stone

  5. #5

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    Quote Originally Posted by 'Ellay',index.php?page=Thread&postID=186147#post18 6147
    Boxers don't kill Boxers, we make the normal population suffer our wrath~!
    I'm tempted to roll 5 horde 5 ally on one server,just so i can beat myself up once a week.
    I'm not getting as much Horde love as i'm normally used to on AAkir.
    Damn Horde soapdodging slackers. :whistling:

    [Oh and Shaman>Mage]

  6. #6

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    Quote Originally Posted by 'Ellay',index.php?page=Thread&postID=186147#post18 6147
    Boxers don't kill Boxers, we make the normal population suffer our wrath~!
    EVE Online Get Ships. Train Skills.

  7. #7

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    Limitations
    Must be within 20 yards of the totem.

    Ya well 20 yards is better then 10 but still its not like you can advance unlimited. Better to throw it down if you see the mage cast his fireball. The point stands though as Shaman you have to advance on the Mage. And as you can see from your 30 yard estimate judging distances is not overly simple. But as its instant cast you can advance and use it at the same time if yur fast enoughs.

    I stand somewhat corrected.


    Bit of bad news though, pulses every 3 seconds again:


    2009-02-26 20:47:41Re: Tremor totem: Feared out of range again
    Tremor totem wasn't intentionally made to pulse every second, it was fixed in this patch. You would be best suited posting a suggestion in the suggestion forum.
    --------------------------------------------------------------------------------
    Dresorull
    Blizzard QA

  8. #8

    Default

    Quote Originally Posted by 'Sam DeathWalker',index.php?page=Thread&postID=186344#p ost186344
    Limitations
    Must be within 20 yards of the totem.

    Ya well 20 yards is better then 10 but still its not like you can advance unlimited. Better to throw it down if you see the mage cast his fireball. The point stands though as Shaman you have to advance on the Mage. And as you can see from your 30 yard estimate judging distances is not overly simple. But as its instant cast you can advance and use it at the same time if yur fast enoughs.

    I stand somewhat corrected.


    Bit of bad news though, pulses every 3 seconds again:


    2009-02-26 20:47:41Re: Tremor totem: Feared out of range again
    Tremor totem wasn't intentionally made to pulse every second, it was fixed in this patch. You would be best suited posting a suggestion in the suggestion forum.
    --------------------------------------------------------------------------------
    Dresorull
    Blizzard QA
    Heh, you are so amazingly lost at all times.

    Seriously, try playing the game before you start speaking as an authority on it. You will find that people don't point and laugh quite as much if you have half a clue.

    tremor totem != grounding totem
    glo.......80 Prot Pal.....deathglo....80 DK..................
    globee...80 Ele Sham...deafvader..80 DK....Alliance side..
    glocee...80 Ele Sham...darfvader...80 DK...LightningHoof..
    glodee...80 Ele Sham...sithknight..80 DK.......................
    glostyle..80 Res Sham..deathvader.80 DK........................

  9. #9

    Default

    1. Mages start casting fireball
    2. Shamans put 4 groundings down
    3. Shamans dance as 5 fireballs are eaten by ONE grounding (play more to see this happen)
    4. Mages start casting another fireball from 41yards (assuming shamans are still dancing and havent moved 5yards in 3 seconds.. and flame shock/lava bursted the first mage to his death.
    5. second volley of 5 fireballs eaten by second grounding totem.
    6. mage gets annoyed and starts casting scorch
    7. 5 scorches eaten by third grounding totem.
    8. one more totem to kill yay! and only 10 seconds of casts so far!
    9. Shaman destroys his last grounding totem with.. 4 more groundings!!
    :repeat

    Bit of bad news though, pulses every 3 seconds again:


    2009-02-26 20:47:41Re: Tremor totem: Feared out of range again
    Tremor totem wasn't intentionally made to pulse every second, it was fixed in this patch. You would be best suited posting a suggestion in the suggestion forum.
    dont you PLAY shamans? how do you not know the difference between grounding and tremor!?

    how do I ignore Sam's stupid comments on anything to do with wow.

    /furforpresident

  10. #10

    Default

    Quote Originally Posted by 'Mokoi',index.php?page=Thread&postID=186367#post18 6367
    1. Mages start casting fireball
    2. Shamans put 4 groundings down
    3. Shamans dance as 5 fireballs are eaten by ONE grounding (play more to see this happen)
    4. Mages start casting another fireball from 41yards (assuming shamans are still dancing and havent moved 5yards in 3 seconds.. and flame shock/lava bursted the first mage to his death.
    5. second volley of 5 fireballs eaten by second grounding totem.
    6. mage gets annoyed and starts casting scorch
    7. 5 scorches eaten by third grounding totem.
    8. one more totem to kill yay! and only 10 seconds of casts so far!
    9. Shaman destroys his last grounding totem with.. 4 more groundings!!
    :repeat


    Bit of bad news though, pulses every 3 seconds again:


    2009-02-26 20:47:41Re: Tremor totem: Feared out of range again
    Tremor totem wasn't intentionally made to pulse every second, it was fixed in this patch. You would be best suited posting a suggestion in the suggestion forum.
    dont you PLAY shamans? how do you not know the difference between grounding and tremor!?

    how do I ignore Sam's stupid comments on anything to do with wow.

    /furforpresident
    In his half a year of developing superior characters with trade skills as high as 120 and the best greens available on the ah(for a limited budget) he hasn't gotten around to doing the totem quests ;)
    glo.......80 Prot Pal.....deathglo....80 DK..................
    globee...80 Ele Sham...deafvader..80 DK....Alliance side..
    glocee...80 Ele Sham...darfvader...80 DK...LightningHoof..
    glodee...80 Ele Sham...sithknight..80 DK.......................
    glostyle..80 Res Sham..deathvader.80 DK........................

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