Quote Originally Posted by 'Redbeard',index.php?page=Thread&postID=185026#pos t185026
Taunts are now on some sort of diminishing returns which keeps you from ping ponging them back and forth. I am not sure how strict it is or if it wont be an issue for you but wanted to point it out to you before you invested a lot of time in something that might not work.

"Taunts: All player or pet-generated taunts now have a shared diminish category. "
Wow, thanks for the info. This could completely ruin this idea for me. I found a little more info about it.
http://forums.worldofwarcraft.com/th...54&pageNo=2#22

This was an Ulduar issue. Previously, many bosses
were taunt immune and taunt had a short range. With both of those
changes, it was possible to ping pong bosses between multiple tanks in
order to avoid anyone taking much damage. This goes beyond clever use
of an ability by players (and isn't *that* clever since it has been
around forever) and into an exploit that trivializes encounters. With
this change, you should be able to taunt when you need to but not keep
the boss confused and ineffective.



The diminishing returns do not actually work on the current PTR build despite the patch notes, but will be implemented soon.
I sense more bliz fails with this change. Seems like they havent thought it through very well with things like army of darkness and bosses like four horsemen where you have to taunt over and over. Hope they don't implement it without testing.