Quote Originally Posted by 'puppychow',index.php?page=Thread&postID=184775#po st184775
prot warriors don't have very high DPS so this isn't that great an idea. Sure, you may take forever to die, but if you can't kill the boss, whats the point? When you aren't tanking you aren't taking direct physical melee damage so all the avoidance & mitigation doesn't do much. You will also have rage issues on bosses who don't AOE much.

Most heroic end bosses have gimmicks like dropping aggro, healing themselves, massive AoE magic damage, casting diseases/curses/poisons, etc that make me think a team that has no "heal someone else" ability will have a crazy hard time. In heroic mode, frenzied regeneration just isn't enough to keep tanks up from boss hits -- for example Trollgore hits 5/5 T7.5 geared prot tanks for 10k a swing, every few seconds. You'll survive maybe 20 seconds w/ shield wall etc before you die. Remember as well shield wall getting nerfed in 3.1.
A geared prot war can do 1200 dps without aggro getting limited rage. Take this times 5 and it is similar to a 3 dps group. Most damage comes from sword and board procs which are zero rage shield slams so rage shouldn't be much of an issue. Debuffs could be an issue but some of those can be taken care with the cheap pots that remove them.

The only shield wall change I've seen is: Glyph of Shield Wall *new* -- Reduces the cooldown on Shield Wall by 2
min, but Shield Wall now only reduces damage taken by 40%.

My trollgore kills have taken between 50-65 seconds. He could be tanked by 4 warriors with the main killing the adds before they get to him. His hits start out around 4k and after a minute with his stacking buff are closer to 8k. But with shield wall up these are only 1.6k and 3.2k a hit. Add in double shield block amount and enraged regen and the tank will be at near 100% at the end of his 15 sec tanking period. I think he would actually be one of the easier fights.