so dürfte es gehn, das man alle ohne folgen bewegen kann. man müsste diesen Code hinzufügen:

; ***************************
; ***movement WASD & SPACE ***
; ***************************


#IfWinActive, Leader
~SPACE::

ControlSend,,{SPACE down}{SPACE up}, Box1
ControlSend,,{SPACE down}{SPACE up}, Box2
ControlSend,,{SPACE down}{SPACE up}, Box3
ControlSend,,{SPACE down}{SPACE up}, Box4
return


#IfWinActive, Leader
~W::

ControlSend,,{W down}{W up}, Box1
ControlSend,,{W down}{W up}, Box2
ControlSend,,{W down}{W up}, Box3
ControlSend,,{W down}{W up}, Box4
return

#IfWinActive, Leader
~S::

ControlSend,,{S down}{S up}, Box1
ControlSend,,{S down}{S up}, Box2
ControlSend,,{S down}{S up}, Box3
ControlSend,,{S down}{S up}, Box4
return

#IfWinActive, Leader
~A::

ControlSend,,{A down}{A up}, Box1
ControlSend,,{A down}{A up}, Box2
ControlSend,,{A down}{A up}, Box3
ControlSend,,{A down}{A up}, Box4
return

#IfWinActive, Leader
~D::

ControlSend,,{D down}{D up}, Box1
ControlSend,,{D down}{D up}, Box2
ControlSend,,{D down}{D up}, Box3
ControlSend,,{D down}{D up}, Box4
return