[quote='Fursphere',index.php?page=Thread&postID=184 980#post184980]EDIT - To make sure I'm understanding this right - you guys are talking about the IBF - GLYPH nerf right? The base ability isn't changing[/quote]They are changing the glyph to make it provide the maximum protection and not base it of your defense skill -and- they are increasing the cooldown to 2 minutes.
The glyph change seems odd since they retooled IBF to base its damage reduction off your defense. This was supposed to keep this from being too effective for dps and pvp where you aren't sitting at 540 defense. By changing the glyph they are nullifying that downside and making everyone get the max damage reduction. Then to balance that out I'm assuming the cooldown was increased.
I could be wrong on the intention, but some times I just wish they'd tell us how they expected us to play since the players never seem to get it right and Blizzard has to tweak things to force us into a playstyle they won't reveal.
Also, does anyone remember in beta when they completely striped Druid tanking to nothing and then told druids that they would be the large health pool tanks? That was the druid thing! So I'm not sure I understand why they think druids have too much health, wasn't that the design? I'm all for normalization, but saying "bring the player not the class" and then adjusting balance because "we don't like that people aren't bringing warriors and paladins". I didn't like being an OT all through BC on my druid either and listening to the warriors explain why Druids and Pallys weren't real tanks, but what do I know.
Edit:
[url='http://ptr.wowhead.com/?item=43545']Glyph of Icebound Fortitude[/url]
Icebound Fortitude
Hmm, looks like PTR lists it at 1 minute cooldown. Not sure where I saw 2 minutes.
Edit 2:
Thats what threw me off.
- Unbreakable Armor: Cooldown increased to 2 minutes from 1 minute.
- Souca -
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