Quote Originally Posted by mmo-champion
Death Knight (Skills List / Talent + Glyph Calc.)

•Frost Presence: Magic damage reduction is now 10%, down from 15%.
•Howling Blast: Base damage and scaling doubled. This ability no longer deals bonus damage to targets with Frost Fever. Cooldown increased to 10 sec.
•Rune of the Fallen Crusader: This weapon enchant now provides only 15% strength, but its chance to proc is doubled.
Blood

•Blade Barrier: Now grants 1/2/3/4/5% damage reduction instead of 2/4/6/8/10% parry.
•Dancing Rune Weapon: Damage done by this pet reduced by 50%, but duration doubled.
•Hysteria: This ability now causes the target to lose health rather than take damage.
•Might of Mograine: No longer increases critical strike damage bonus and instead increases damage on its listed abilities by 3/7/10%.
•Vampiric Blood: Cooldown increased to 2 minutes from 1 minute.
•Will of the Necropolis: This ability now has a 15 second cooldown on how often it can occur.
Frost

•Glacier Rot: Third rank added, and damage bonus increased to 7/13/20%.
•Guile of Gorefiend: No longer increases critical strike damage bonus and instead increases damage on its listed abilities by 5/10/15%.
•Lichborne: No longer improves your chance to be missed.
•Unbreakable Armor: Cooldown increased to 2 minutes from 1 minute.
Unholy

•Bone Shield: Cooldown increased to 2 minutes from 1 minute.
•Outbreak: Increases the damage of Plague Strike by 10/20/30% and Scourge Strike by 7/13/20%.
•Scourge Strike: Damage increased.
Nice, we lose 5% magic mitigation. Also 10% parry from Blade Barrier, Unbreakable Armor no longer includes a miss chance and Bone Shield cooldown increased. Oh, and Will of the Necropolis can only occur once ever 15 secs. Sweet, was there any other tanking stuff left to nerf?

edit: And then they throw this in there?

Enchant Weapon - Blade Ward *New Enchant* - Permanently enchants a weapon to sometimes grant Blade Warding when striking an enemy. Blade Warding increases your parry rating by 200 and inflicts 600 to 800 damage on your next parry. Effect can stack up to 5 times and lasts 10 sec. This enchantment requires the wielder is at least level 75.
Uhm ok so DK tanking was too good and then you throw in something that can stack for 1000 PARRY. WTF Blizzard, wtf indeed.