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  1. #11

    Default

    You missed the biggest part of the nerf anyways.

    old: for each Affliction effect on the target
    new: for each of your Affliction effects on the target

    So now each of your Warlocks will need to put up 3 Affliction effects -- probably CoA + Corruption, Haunt, UA and Shadow Embrace also count... not sure if drain life counts towards itself or not? to get the full benefit.

    On the other hand, the Siphon Life change is a nice boost IMO, Eradication no longer has a cooldown, and they lowered to 30 minute cooldown on Ritual of Doom. So you could have 5x Doomguards out for 50% of the time :~D

  2. #12

    Default

    This was a buff to the solo warlock PvP or PvEer, as they only ever had their own affliction debuffs anyways, which allows their own Drains to be more powerful when playing alone.

    It is a balance between the solo warlock and the warlock's synergies with other warlocks. Besides, it was a class specific synergy (warlock synergy with warlock) and does not promote gameplay using a variety of classes.
    "For God's sake, don't stand there at 30 yards trying to cast a spell, he will melt your face period."

    Lokked

  3. #13

    Default

    I suppose I should be supremely pissed off with this, considering the amount of work I'm putting into making a 5x 19 twink warlock team, that is pretty much based around that talent. I guess having +60% damage on each member was a bit OP though, and chances are not even druid twink FCs would last the full duration of 10x dots and 5x drain life channels anyway.
    WoW had a Cataclysm.
    I quit.


    Now 3-boxing EVE until CCP mess that up.

  4. #14

    Default

    I play my locks so heavily into Demo that it's not even funny. People see my spec and have no idea what to make of it. I'll probably go with something different when 3.1 comes out, but I'll definitely be maintaining Demo far enough for Meta.

    I can't stress how usefull 4 Felguards and Meta are for locks in PvP.I've singlehandedly wiped 20+ people defending Balinda in AV using nothing but my Felguards (Placed near the entrance as a distraction) seeds and Meta/Immolation Aura when they realize what I'm doing.

    Just to give you an idea: Immolation aura is like 450 dps for 15 seconds. (not counting spellpower, haste, etc).So I play 4 warlocks and that's around 27000 damage over 15 seconds to everything foolish enough to stand close to me. That's just from standing there, not counting tab/dot or tab/seed, or my Felguards.

    At level 73 I had my Felguards solo a poorly geared level 80 rogue without me even realizing it.
    The Hunting Party (Warlocks) - Ravenholdt
    Xiaraphia - Ziaraphia - Viaraphia - Jiaraphia
    1-----10-----20-----30-----40-----50------60-----70---->80

    If we win... no one will remember!
    If we lose... no one will forget!

  5. #15

    Default RE: Blizzard keeps trying to kill my warlock team >.<

    Quote Originally Posted by 'turbopinto',index.php?page=Thread&postID=184021#p ost184021
    I'm playing a mix of siphon life/ soul link on my 70 warlocks. This allows my drain life spells to be very powerful with 5x3 instant cast dots on the target and it is almost always my main damage when fighting mobs. Enter Blizzards reworked soul siphon talent (From mmo-champion):
    Soul Siphon now Increases the amount drained by your Drain Life and Drain Soul spells by an additional 3/6% (up from 2/4%) for each of your Affliction effects on the target, up to a maximum of 9/18% (down from 24/60%) additional effect.
    So I'm dropping from 15X4 = 60% bonus damage to 18% capped.
    And so as the world turns, so the teams I play get nerfed and I end up shelving them. This is just in time to start working on my feral druids, so they can get nerfed.
    My locks were SL/FG for leveling. Given the fact that the "speed levelers" for this expansion were SL/FG, I'm not too surprised with this sort of nerf -- it won't really impact aff locks, just demo really (since I don't see destro picking this up). I actually don't think they ever needed to cast Drain Life, though, so I don't think this will be TOO bad. How often were you draining? The synergy with Siphonl Life and lifetap for aoe grinding meant downtime was pretty much nonexistant.

    I've been toying with a few specs on my locks when I play them solo, just to see how I want to set them up for the long haul. I haven't really played them much since they hit 80, since I'm such an altaholic. I've always been a big fan of Demo for the survivability (and the FG looks badass, TBH), but I've never gone full Meta, so I've been playing with that solo to see what I can do with it grouped.
    TBC/Wrath Multiboxer: Velath / Velani / Velathi / Velatti / Velavi / Velarie [Archimonde (US-PvP)]

  6. #16

    Default

    I guess the biggest concerns I have are the voidwalker health nerf, and the affliction stacking damage on drain life. With them taking away 50% health buff of the void, and a dot+debuff slot in the siphon life damage department, along with taking 42% away in the stacked drain life cast, it just kinda kills the spec I was playing and looking forward to expand on.
    I know Meta/ ruin is the way to go now, I was just hoping that the non-cookie cutter specs would have much more given than taken away with the next patch. I understand VW health was outa control, and properly played/ raid equipped affliction was max DPS, but for me since im not raiding/ specced for max, and am really into PVP, this is kinda killing the way I like to play.
    Alliance_______________Jogo Comigo________________Horde
    Wildhammer___________________________________Ticho ndrius
    Dwarf paladins - 70____________________________Undead rogues - 70
    Gnome warlox - 70______________________________Undead DKs - 65
    Dranei shamans - 62___________________________Blood Elf warlox - 30
    Gnome mages - 66_____________________________Tauren druids - 61
    Night Elf druids - 60
    70 huntards on other 5 accounts, dunno if i wanna spnd the $ to bringem over >.<

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