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  1. #21

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    Ok, that's better, though for some reason it is focusing on another botton to send. However, this keeps me from mouse looking around by holding down the lbutton.

  2. #22

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    And it's keeping me from dragging the scroll bar on this screen. Kinda funny.

  3. #23

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    Sorry for being such a pain...



    Does MouseIsOverWindowRect move to the closest rectangle on the window? Only cause I put in the coords for the box I wanted, but another box did the appropriate command. I tried changing the coords and then a third box did the appropriate command, but neither were the coords I put in. It looks like it ignored my one box, but nsapped to the other two.

  4. #24

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    Quote Originally Posted by 'wolpak',index.php?page=Thread&postID=183490#post1 83490
    Also, is there a way to bracket in the individual keys. I have no idea what the program is looking for in terms of completed functions.

    <Hotkey Home>
    <SendLabel warlock>
    <Keydown up>

    When it reads the first line, is it looking for two more lines? One a SendLabel and the other a Key stroke?
    No, the program is much more flexible than that. It doesn't look for anything in particular. But it does check to make sure you've told it enough info so it can perform some specific action without ambiguity. If you haven't told it enough info, it will generate a red error message when you load the script.

    Unfortunately there are no block-markers in the program. This was my attempt to make it easy for non-programmers. Instead the program uses a rule-based approach to block nesting. I now think this was a mistake but it's too late to change it. HotkeyNet 2.0 will have a block markers. There's info about the program's rule-based approach here:

    http://hotkeynet.com/p/blocks_and_nesting.html
    �Author of HotkeyNet and Mojo

  5. #25

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    Quote Originally Posted by 'wolpak',index.php?page=Thread&postID=183496#post1 83496
    And it's keeping me from dragging the scroll bar on this screen. Kinda funny.
    Sorry, dragging isn't implemented yet for the default Else. If you get this working and decide to use it, I'll finish that right away.
    �Author of HotkeyNet and Mojo

  6. #26

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    Quote Originally Posted by 'wolpak',index.php?page=Thread&postID=183497#post1 83497
    Does MouseIsOverWindowRect move to the closest rectangle on the window?
    No. It uses exactly the coordinates you wrote. It's possible you found a bug, though. If you think you did, please paste your definition here and I'll duplicate the problem and see what's going on.
    �Author of HotkeyNet and Mojo

  7. #27

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    Quote Originally Posted by 'wolpak',index.php?page=Thread&postID=183497#post1 83497
    Sorry for being such a pain...
    You're not a pain! You're doing me a huge favor by beta testing my program.
    �Author of HotkeyNet and Mojo

  8. #28

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    Wonder how that will effect gameplay with no dragging. Guess a lot since I wouldn't be able to drag icons or spells onto stuff and whatnot.

    Ok, here are two screenshots.




  9. #29

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    Ok, I couldn't print screen the coords since it goes to the print screen info instead. Either way, I promise those are the win coords of that button. The other button with the seal ends up sending the command over and it is nowhere near those coords.

  10. #30

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    Quote Originally Posted by 'wolpak',index.php?page=Thread&postID=183505#post1 83505
    Wonder how that will effect gameplay with no dragging. Guess a lot since I wouldn't be able to drag icons or spells onto stuff and whatnot.
    Oh yeah, I couldn't stand that. That's why I would use RButton for this. But like I said, if you want to use this, I'll finish it up so it drags. I should say, I'll try to do that ... it may not be so easy. I generally work on things that people nag me about or at least tell me they're using, and nobody has ever complained about this, so it's been on the back burner.

    Ok, here are two screenshots.
    Great. Does this mean the coordinates are working okay?
    �Author of HotkeyNet and Mojo

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