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  1. #11

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    Quote Originally Posted by 'Khatovar',index.php?page=Thread&postID=183778#pos t183778
    They need to be 10+. Can't earn AA prior to that. So no need to waste time going back to the early starter quests.
    Doh! I was just coming back here to post that I found it. :P

    But, that makes me feel a little better..becaues I spent an entire night level locked at 17 doing beginning quests..and only got 1 AA point on each toon. I think that was because I ran into some geen named mobs though. I was thinking it was going to take forever to catch up on AA's. Now I'll drop my lower quests and start getting the 10+ ones.

    Thanks!
    Everquest II - <Pain for Glory> on Nektulos Server
    (Shadowknight: Uhmono| Inquisitor: Blyssia | Warden: Wysh | Defiler: Gahealju | Troubador: Moxia | Warlock: Phyrloc) X 51
    (Guardian: Tukilu | Templar: Ajechu | Warden: Fayanna | Conjuror: Akaesia | Troubador: Lollah | Warlock: Onona) X 27-ish[/align]

  2. #12

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    They need to be 10+. Can't earn AA prior to that. So no need to waste time going back to the early starter quests.
    - Pretty much correct

    99% - you are correct - when leveling - quests and names under level 10 will not give you AA

    1% - after you are level 80 - ANYTHING that gives experience will go directly to AA - therefore, doing a level 1 - 9 quest, at 80, will go straight to AA - but the amount will be so low that it won't really be worth it


    As for easy AA - assuming you are in TD - doing the 5? odd quests up the top of Choroki Island and the 3? odd quests on the beach WILL give you 2AA (all level 10+) - I do recommend spending some time farming the pirates as they drop coral? status items - so set your loot to lotto and make sure each of your toons get 1 to maximise your AA - honestly, only give it say 15-20mins then leave it - these pirates are prob the first consistent mob you will find who drop the status items

    Goro beach and Mok are an easy 10AA minimum - up the top of Mok is another easy 5??

    Then zip over to commons - grab the disco and maybe (you will be close to greying out zone) you may see an odd green named (but doubt it) - while you are there, nip into WC - maybe (again will be a fair few greys) you might see a green named plus grab disco - that should give you say maybe 1-2 AA for both zones - then race into darkwood (good chars KoS but guards easy to avoid) - that's good for 3-5ish I think - maybe even more - while in commons do the greater lightstone HQ - you won't be able to finish but you should get all steps done up to the last 'kill the general' - come back later when he greys (trust me - save you alot of repairs) - also grab the WW & skel book in darklight for l&l

    Depending on your level - you could then go back to Ant - do a tour for disco - visit BB (will prob be grey) - maybe do the few odd quests in there - speed laps of names (assuming they have colour) should take honestly around 5-7ish mins per full room (pull entire room) - that's another say 1 maybe..2AA (prob only 1AA) - from there, straight in SH - spend say 3hrs in there you will see about 50-60% of the names - do speed laps clearing the placeholders (a lap for a melee group with smuggle - top and bottom - clearing PHs takes about 15-20 mins - evac up from the bottom back to start to avoid trying to navigate the stairs) - tracking does help if you have a rogue - BUT - do a /who first as 1 FG doing speed laps will 'own' the dungeon - dungeon too small for two FGs - good for 2AA - grab your Armour quests as you may find a lot of the stuff is in SH - after SH, go back and do a speed lap of FG - grab zombie book

    I would recommend going back and doing GF now - unlock the BBM birds and the way and drop off quests as you see then - GF will be mostly grey but highly recommend - do your HQs (in honour and service) - very easy 5AA?? more??? think more - laps of CBK - VERY NICE TANK DROPS - CBK was added in a later expansion (as was the whole GF zone) - so expect some tasty stuff out of both

    Then you have TS - lot of running if you like that - I personally avoid Nek as, since release, Nek has always been a dark n sh!tty place - but grab disco and do flight paths for both zones - good for 1AA (disco only) or more for quests but lots of running

    Then BBM - lot of running again but worth it - handful more AA

    So there you go - well on your way to 35-40+ AA without even doing any challenging stuff with a level somwhere around 25-30

  3. #13

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    Well..I'm getting closer. All level 24 with 18 AA's now. :P

    Is there any reason I need to pick up the TSO expansion yet? I see the third tree, but don't have access to it.
    Also, do you have any suggestions on what tree to go for first? I know you will end up with the same ammount of points in the end.
    Just curious.

    I'm going to have to re-learn all the abrivations for zone names again. I recognize some of them from EQ1, but there are a few I don't recall.
    Everquest II - <Pain for Glory> on Nektulos Server
    (Shadowknight: Uhmono| Inquisitor: Blyssia | Warden: Wysh | Defiler: Gahealju | Troubador: Moxia | Warlock: Phyrloc) X 51
    (Guardian: Tukilu | Templar: Ajechu | Warden: Fayanna | Conjuror: Akaesia | Troubador: Lollah | Warlock: Onona) X 27-ish[/align]

  4. #14

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    I pretty much just went down whatever would help the most early off. Some of my guys are going down the first, others the second. In some cases, I don't even want to spend anything in a certain tree at all. Check Eq2flames, they should have some good discussions going about what to go for first on a per-class basis.
    Blog : Herding Khats
    Team : Kina - Çroaker - Messkit - Lìfetaker - Wìdowmaker
    Newbie Guides : Multiboxing Vol. 1 - Multiboxing Vol. 2 - HotKeyNet - Jamba
    The Almighty Lax made a liar out of me, apparently I DO get prizes for it.
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  5. #15

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    Totally agree with Khatovar - check flames for some specs

    Off the top of my head - healers tend to go do the 2nd tree first to get melee equivlanet of spell attacks - then concentrate on 100% melee crits (first page), etc. Whereas others classes go 1st page to get melee and spell crits, dbl attacks and stuff. Just find a spec you like and give it a go - don't forget you do get a free respec card (good for 5 free respecs) for both the class and subclass trees so easy to play around

    As for TSO - if you don't have the xpac yet, you can easily just delay it till your ready - whilst some of the dungeons can be run at 50 - you are not able to do the shard quests, and after the initial AAs from names and disco, you will just be running tso for the fun of it with the odd drop which may do you for a few levels but that's it

    TSO is really intended to be a 'lvl 80' xpac - even though some of the dungeons can be scaled down - TBTH - you prob will be flogging shard runs at 80 so I'd be inclined to avoid the dungeons till then

  6. #16

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    Thanks again for the great info.

    I've started updating the new wiki (not sure when it will replace the current one).

    http://www.dual-boxing.com/mediawiki...p/Everquest_II
    Everquest II - <Pain for Glory> on Nektulos Server
    (Shadowknight: Uhmono| Inquisitor: Blyssia | Warden: Wysh | Defiler: Gahealju | Troubador: Moxia | Warlock: Phyrloc) X 51
    (Guardian: Tukilu | Templar: Ajechu | Warden: Fayanna | Conjuror: Akaesia | Troubador: Lollah | Warlock: Onona) X 27-ish[/align]

  7. #17

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    Whoohoo, I'm famous!



    Ignore me, I just got off the treadmill and am delirious.
    Blog : Herding Khats
    Team : Kina - Çroaker - Messkit - Lìfetaker - Wìdowmaker
    Newbie Guides : Multiboxing Vol. 1 - Multiboxing Vol. 2 - HotKeyNet - Jamba
    The Almighty Lax made a liar out of me, apparently I DO get prizes for it.
    *Commences Wielding the Banhammer like there's piñatas up in here and I'm Lady Thor*

    _ Forum search letting you down? Use the custom Google search _

  8. #18

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    I get delirous just looking at our treadmill. :P
    Everquest II - <Pain for Glory> on Nektulos Server
    (Shadowknight: Uhmono| Inquisitor: Blyssia | Warden: Wysh | Defiler: Gahealju | Troubador: Moxia | Warlock: Phyrloc) X 51
    (Guardian: Tukilu | Templar: Ajechu | Warden: Fayanna | Conjuror: Akaesia | Troubador: Lollah | Warlock: Onona) X 27-ish[/align]

  9. #19

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    I saw a suggestion for healers to go melee spec AA, I found it quite a bit more relaxing to just stick my healer / ranged caster dps group in the back and just have my tank in the thick of it. Is it that much of a different to have everyone get close and start whacking away? I know it's extra damage, but seems like a hassle.
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  10. #20

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    Quote Originally Posted by 'Ellay',index.php?page=Thread&postID=194935#post19 4935
    I saw a suggestion for healers to go melee spec AA, I found it quite a bit more relaxing to just stick my healer / ranged caster dps group in the back and just have my tank in the thick of it. Is it that much of a different to have everyone get close and start whacking away? I know it's extra damage, but seems like a hassle.
    I haven't stopped to see if I'm getting any extra benefit (I'm sure there is some) from melee attacks, but I do have all my DPS macros set to start with "/autoattack 1".

    Most of the time my followers are in range anyway when I'm just running around.

    Edit - I think in some of the AA lines, you get a melee attack here and there, but most of the times, you are just taking the 4 points to continue down the chain to something else.
    Everquest II - <Pain for Glory> on Nektulos Server
    (Shadowknight: Uhmono| Inquisitor: Blyssia | Warden: Wysh | Defiler: Gahealju | Troubador: Moxia | Warlock: Phyrloc) X 51
    (Guardian: Tukilu | Templar: Ajechu | Warden: Fayanna | Conjuror: Akaesia | Troubador: Lollah | Warlock: Onona) X 27-ish[/align]

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