Anyone can go to TD without worry about being KoS - either race, should flee their starting towns and go straight there which is exactly what I have been doing since TD was introduced some years ago
The hardest thing when leaving your starting town is trying not to get any disco in your travels as it will not add to your AA (if you go to TD below level 10) - from memory, there is only the 1 disco I couldn't avoid and that was going down onto the beach at the Chrykori Island starting area - this single disco would probably ding you to level 2 but that's not biggy at all
As I mentioned previously, the items you get from doing TD are far superior than that found in the old worlds and will last till level 30ish. Why do I say this? Just look at the stats of TD ac. All pieces will have something like end game AC where you may have as an example +10 mana regen, +def, etc. The old world items do not have these type of stats and their overall mit is a lot lower. So basically, TD ac is like lower tiered mastercrafted AC but with better stats.
An added beauty of TD is also the fact that there are so many quests and they all relatively close together so saves the running.
On another note - TD/Mok has 2 matching sets of nice looking AC - you would be hard pressed to find a matching set of anything in the old world that looks any good till about the 30s (mistgoblins).
Just as a side - all my characters, including all my 80s - rats exclusively - all wear the beginner green ac from TD with the red cloak from the tombs lords quest in Mok - I find it quite funny but that's prob just me
Connect With Us