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  1. #21

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    From memory your running a warden - good chance you'd go long in the STR line (highly recommended)

    Nature's boon - ever melee hit you do has a chance to heal the group - that combined with wild ferocity (dbl attacks - STR line) should mean you do a whole lot of healing

  2. #22

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    Quote Originally Posted by 'Ellay',index.php?page=Thread&postID=194935#post19 4935
    I saw a suggestion for healers to go melee spec AA, I found it quite a bit more relaxing to just stick my healer / ranged caster dps group in the back and just have my tank in the thick of it. Is it that much of a different to have everyone get close and start whacking away? I know it's extra damage, but seems like a hassle.
    One of the big advantages for melee specced priests (ie, using the replacement abilities from the second AA tree) is that all the replacement abilities will scale with you as you level and don't need to be upgraded again every 14 levels. If you continue with the standard spells, you would need to upgrade them every 14 levels or so with new Adepts or Masters.

    It should also be noted that this is not available to all priests. Only Wardens, Inquisitors and Mystics are able to get melee replacements for their spells. However, all priests can get to 100% melee crit.

  3. #23

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    Well shoot Melee Wardens that throws a wrench in the plan. Maybe I need to upgrade to more than 4 boxing to accomodate what I want/need.

    If I'm going to be meleeing on the warden to maximize potential, it seems only effective to throw in a bard in there, since they need to melee too. Blah!

    Let's see now, Guardian / Warden / Illusionist / Wizard. I suppose the Illusionist could be swapped out for the Troub... or just add the Troub on if I'm 5 boxing, but then I don't need the Illusionist as much do I? Could add another DPS in the mix somewhere... the decisions. I suppose this is the best part about playing though, all this crazy theory crafting.
    FFXIV - Aether - Sargatanas
    Twitch - https://twitch.tv/multidayz
    Youtube - https://www.youtube.com/c/Multidayz

  4. #24

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    I'm slowly updating this page with charts: http://www.dual-boxing.com/mediawiki...lass_Selection

    I'm hoping it will help with all our theory crafting when it's done. It doesn't take into account AA's just yet though.
    Everquest II - <Pain for Glory> on Nektulos Server
    (Shadowknight: Uhmono| Inquisitor: Blyssia | Warden: Wysh | Defiler: Gahealju | Troubador: Moxia | Warlock: Phyrloc) X 51
    (Guardian: Tukilu | Templar: Ajechu | Warden: Fayanna | Conjuror: Akaesia | Troubador: Lollah | Warlock: Onona) X 27-ish[/align]

  5. #25

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    ya I've read through it a couple times I thought my plans of what I wanted to play would solidify on this weeklong vacation, but it seems it is never complete. That isn't to say I can't have multiple combos, but I definitely like to focus on just one and stick with that. I've never been a fan of alts as it takes away time from the main's, even though we play more than 1 character, sounds silly.
    FFXIV - Aether - Sargatanas
    Twitch - https://twitch.tv/multidayz
    Youtube - https://www.youtube.com/c/Multidayz

  6. #26

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    I'm an alt-oholic..and working on that section of the wiki makes it worse on me. :P
    Everquest II - <Pain for Glory> on Nektulos Server
    (Shadowknight: Uhmono| Inquisitor: Blyssia | Warden: Wysh | Defiler: Gahealju | Troubador: Moxia | Warlock: Phyrloc) X 51
    (Guardian: Tukilu | Templar: Ajechu | Warden: Fayanna | Conjuror: Akaesia | Troubador: Lollah | Warlock: Onona) X 27-ish[/align]

  7. #27

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    I'm with Frosty on the alts - there are just so many combinations available and it really isn't hard to just play mix and match depending on who you want to play and who needs leveling.

    After having a look at the class selection table I was disappointed to not see Brawlers on the list . While they may not compare to a plate tank in sheer durability, they can certainly offer a lot to a group. Besides, it's not like you'll be heading out without a healer and Mystics and Monks just go hand in hand :thumbup:. Just off the top of my head, Monks can group buff haste, group feign death, and allow a group member to automatically feign if they would otherwise die (AA ability). If paired up with a plate tank, you open up the option of allowing the tank to fight with their own mitigation but with a 2nd chance avoidance using the Monk's avoidance skills.

    Unfortunately I can't respond for Bruisers, but I certainly wouldn't write Brawlers off as a valid member of a multibox team. Besides. Who can beat a Brawler for sheer style?

  8. #28

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    Quote Originally Posted by 'HomersDonut',index.php?page=Thread&postID=195386# post195386
    After having a look at the class selection table I was disappointed to not see Brawlers on the list . While they may not compare to a plate tank in sheer durability, they can certainly offer a lot to a group. Besides, it's not like you'll be heading out without a healer and Mystics and Monks just go hand in hand . Just off the top of my head, Monks can group buff haste, group feign death, and allow a group member to automatically feign if they would otherwise die (AA ability). If paired up with a plate tank, you open up the option of allowing the tank to fight with their own mitigation but with a 2nd chance avoidance using the Monk's avoidance skills.

    Unfortunately I can't respond for Bruisers, but I certainly wouldn't write Brawlers off as a valid member of a multibox team. Besides. Who can beat a Brawler for sheer style?
    Just because it's not on the chart doesn't mean it's not good for boxing. :P

    I'm still updating the classes and tables. I added 2 more tonight. It takes some time to get the info together and put it in the right spots.
    After I get all the base abilities/spells I plan to add in AAs to the charts as well.
    Everquest II - <Pain for Glory> on Nektulos Server
    (Shadowknight: Uhmono| Inquisitor: Blyssia | Warden: Wysh | Defiler: Gahealju | Troubador: Moxia | Warlock: Phyrloc) X 51
    (Guardian: Tukilu | Templar: Ajechu | Warden: Fayanna | Conjuror: Akaesia | Troubador: Lollah | Warlock: Onona) X 27-ish[/align]

  9. #29

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    ellay, if youre throwing in a troub, make sure you know that the mana regen doesnt stack.

  10. #30

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    Quote Originally Posted by Crayonbox',index.php?page=Thread&postID=195433#pos t195433]ellay, if youre throwing in a troub, make sure you know that the mana regen doesnt stack.[/quote]

    Illy and Troub in-combat mana regen does stack.

    [quote][url='http://eq2.wikia.com/wiki/Scintillation
    Scintillation[/url]
    Increases in-combat power replenishment of the illusionist's group. This ability does stack with the bard's concentration group power replenishment song.
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