
Originally Posted by
'Hachoo',index.php?page=Thread&postID=183207#post1 83207
Magma totems aren't a factor in my DPS - the only time I ever use them is for the zombies in CoS and a couple aoe pulls in a couple other dungeons - never on boss fights or when im actually looking at my DPS meter.
See, that right there has me curious about your methodology for gathering DPS numbers. I'm left with this impression that you're cherry picking your numbers, which is fine if we're comparing e-peens, but since we're comparing over all performance, we need to understand what we're looking at big picture.
Now, I'll be the first to say that when it comes to front loaded, burn-em-down fights, Shamans reign supreme. Elemental Mastery, Oath, Bloodlust, Fire Elementals, and the fact you start with a flameshock and lava burst means you end fights quicker and thus rely less on healing and sustained DPS. Which is fine. (While I'm thinking about it, Elemental Mastery and bloodlust stacking, you're going to see some 70% increase in DPS right there. Ouch)
The point is, Shamans are built to be able to do that, so drawing on that in a straight comparison to the DPS of other classes means there should at least be a note explaining why.
Does this mean anything in our discussion of shamans versus mixers? Certainly. In fact, its a pretty big reason why Shaman groups excel: Ridiculous opening DPS finishes fights before they've really begun.
That said, all shaman teams get hit even harder when the nerf bat lands, as I'm sure many will attest to pre-3.08. Right now, they work wonderfully, but there is always that chance that said nerf bat hits, and you're left waiting months for the pendulum to swing back.
But this is assuming DPS and fast 5-man bosses are the only area we are discussing. This list of things to consider goes on and on.
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