Quote Originally Posted by 'Fursphere',index.php?page=Thread&postID=183155#po st183155
I think for the sake of argument you shouldn't calculate the 1/12 range. I think you should base it on if "x role" gear drops, % of chance its useable"
If you actually follow the calculation and read what I say, then you would have seen that the 1/12 range is only the first step and only concerns the item drop rate, unrelated to the class it can belong to. Further down in the calculation you will see that shaman casters has a chance of (1/12)+(1/12)+(1/12) chance of getting a useable item since they can wear cloth/leather/mail caster gear.
It's in the text!

I suggest this because its a RNG thing on the drops. You can't say 1 out of 12 times you'll get "x" item - because in the real world - I've seen the same damn item drop 10 times in a row on consecutive boss kills.
You're only talking about boss drops. My calculations were based on world drops + boss drops together. I actually stated that.
Further more: The fact that you have had the same item drop for 10 times in a row, does not mean that the drop isn't random. Especially considering that a boss drops only a very small amount of items.

Further more: "because in the real world - I've seen the same damn item drop 10 times in a row on consecutive boss kills" is the same kind of logic as stating that the Invisible Pink Unicorn exists, because you asked for rain and the next day it rained outside.

So your % of chance an item can be used is invalid, because the item that drops is based on RNG. However the "x role" can use "y" item is not random - you either can or cannot use it.
I don't think you understood what I wrote down.
The drop % and RNG isn't a factor.
Let me put this simple: No.