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  1. #31

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    Play what you enjoy. You can knock out heroics with any group make up. There are some stupid fights that cause problems. Once you gear up all the heroics are easy. Dont over think this game. You dont need 4000dps to clear the heroics.

    I hope skadi doesnt wreck my 4 dk's once I eventually get to him.
    “Is God willing to prevent evil, but not able? Then he is not omnipotent.
    Is he able, but not willing? Then he is malevolent.
    Is he both able and willing? Then whence cometh evil?
    Is he neither able nor willing? Then why call him God?”
    Epicurus

  2. #32

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    Bumping an old thread as its of great interest to me.

    I'm about to be a freshly minted mixed 80 team. (See sig)

    I had a tough decision to make when I embarked and we'll see how it plays out. My thinking was that I had really no direct familiarity with other classes (my main is the lock) and the challenge of the mixed team won me over.

    Now, and you'll laugh here, my challenge will be I did enjoy PvP'ing with my lock. So, I've likely traded the "easier" learning curve of a shaman team in PvE AND the potential to PvP for the challenge of the mixed team AND the bonus of having 5 different classes at 80 to use in solo play. I'll be interested to see how I'm feeling about the decision in a few months once I've cut my teeth in the level-80 game.
    80 Blood Elf Paladin, 80 Blood Elf Priest,80 Troll Mage, 80 Undead Warlock, 80 Tauren Druid, 80 Undead Rogue
    80 x4 Shaman (Orc x3, Troll)

    Madoran - Horde - PvE

  3. #33

    Default

    I tend to run a team until I hit an obstacle then adjust. I've run ALOT of compositions, the only compositions i've run at level cap are:

    Prot Paladin, Holy Priest, 3x Mage
    Prot Paladin, Holy Priest, 2x Mage, Hunter
    Prot Paladin, Holy Priest, 3x Shaman
    Prot Paladin, Resto Shaman, 3x Shaman
    5x Shaman
    Prot Paladin, 4x Shaman

    I am currently working on 4 Druids, a DK, and I am considering a Warlock to experiment with... My motivation to look into these compostions is the added synergy.

    I think Shaman stacking (or Druid stacking) is powerful primarily due to how robust it is; not how simple it is..

    An Elemenatal Shaman, or a Boomkin are equivalent to 1 DPS, and about 0.33 of a healer. (ok, this is debateable.... ts definately higher than 0.25 but lower than 0.5)

    Running with four of them means you can have dps bursts equal to 4 dps, and healing bursts equal to 1.33 heals. If the fight is light on heals, you can dps it down all the faster, if its heavy on the heals, you can react achieve the required healing amount all the easier. But more importantly, if you lose a random team member, it is still much easier to recover. Losing a shaman drops you to 3 dps burst or 1 healer burst... In a specialized team your either going to be at 0.66 dps sustained, or 0 healing... (assuming no shamans no offhealer dpses)

    Admittingly, 2 Elemenatl Shaman, and 2 Boomkins would have this same level of robustness with more synergy. But would be differentiated from a pure stack by the distinctions identified elsewhere in this thread (setup complexity, loot distribution)

    In my case tho, I don't think my 4 shaman team has been more successful for me because it was simpler to setup, or because they have a dps advantage over any other class, but because they are just more robust.

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