Quote Originally Posted by 'vic20',index.php?page=Thread&postID=183136#post18 3136
The more I think about it perhaps this is something that bliz has intended. They have as much as said that pets will be viable off tanks. Add this to the changes with soul shards and it almost begs to have soulshatter cast repeatedly, just as was pointed out earlier. Multiple dots in addition to an essentially constant health funnel will be a lot of aggro to manage though. I'm not sure that soulsahtter will be enough. With a 5 minute cool down you don't have a whole lot to work with unless it's a lengthy fight. The real trouble would be if said mob resisted the soulshatter. You'd have to be fast on your feet to figure something out to keep the warlock alive. With multiple pet tanks you could plan out a strategy that would allow you to switch pet tanks in that event but I think your overall dps would suffer by using that contengency plan. If the cooldown were reduced I think the aggro dump might be a bit overpowered. On the other hand feign death only has a 30 second cooldown.

One other thing to consider is the dps output of 4 locks as opposed to 3 dps of the trinity. With the affliction tree as bloated as it is can 4 locks be managed well enough to put out a comparable amount of dps?
It is incredibly easy handling 4 dpsers and healing. You don't have to worry about tanking at all since the demons just run automatic. This makes micromanaging things like soulshatter and dots a lot easier.

Keep in mind demonic empowerment is up every minute as well.