You want to put shamans in cloth? Sure you CAN do that, but it's everything but desirable.Originally Posted by 'Fursphere',index.php?page=Thread&postID=182455#po st182455
The mana spring is useful, but other classes have their own manaregen if you chose them carefully (e.g. disc priest, paladin blessing, survival hunter, etc.). Most importantly, when your characters are decently geared, you don't even need all those mana spring totems. I personally find that when 2 shamans have put down their totems, there aren't really many important totems left and any additional totems won't give you a major benefit.Stacking totems (4x mana spring anyone?) is THE reason to roll this group. Its not a negative by any means. And Shaman bring almost every buff available to a group. And 3.1 is making this even better.- Characters from the same class share the same skills. Granted, multiple shamans give you lots of totems to chose from, but you miss other awesome buffs and skills that other classes have.
It then becomes a lot more interesting to look at the major benefits from other classes.
Even if a boss is only immune to your lightning bolts, it takes a long time to take him down with fire shocks and lava bursts only because of the cooldown.3.0 fixed this. I don't know of any bosses that immune to both Nature and Fire.- If a boss has full resistance against a specific type of damage(e.g. nature damage) it will make a specific DPS class almost useless.
I was talking about getting epic gear. Granted, you could craft some epic gear, but crafting assumes you have a crafting profession or shitloads of money to by the stuff from the auction house.A lot of top level gear can be bought/crafted. More so, mixed class groups often suffer from poor drop syndrome, with the drops being out of class/spec. Hell, bottom line instance gear isn't very fast for trying to gear ANY group.
I know, I *have* 4 shamans ;) But I disagree that having 4 shamans in a group has a buff advantage because of the totems. All major totems are put down when you have utilized 2 of your shamans (8 totems down, including haste, agility and wrath). More totems of course add more benefitis, but the remaining totem benefits are smaller compared to what other classes could offer(e.g. 2k stamina from priest with discipline spirit buff, mage int buff, druid stat increase, etc. etc.)As far as buffs go, many classes synergize well with themselves. Shamans in particular excel at this in so much that they can benefit from multiple same-element totems.
For example: There's no way that I'd trade in portals AND free drinks/food AND my int buff for a few shaman totems. The fire mage even puts up to 10% extra spell crit chance onto the target due to improved scorch:
http://www.wowhead.com/?spell=12873
(which gets applied twice per cast due to a glyph)
... for me that's like having a second totem of wrath down that actually works :P (ok, it doesn't add more spellpower, but it adds more critical chance)
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