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  1. #1

    Default x1Pally x4 Shaman, or a mixed team? (For PvE)

    Yarg! here be my dilemma:

    Recently leveled 5 shamans to 80 for some pvp action... then felt the urge to drop any previous pvp aspirations I previously had inch:

    So, I'm sitting here organizing my pve team, and cant decide what toons to use. I'm looking at 2 setups:

    1 prot pally
    3 elemental shamans
    1 resto shaman

    or....

    1 prot pally
    1 elemental shaman
    1 boomkin
    1 hunter
    1 resto shaman

    Any advice?
    EVE Online Get Ships. Train Skills.

  2. #2

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    Prot pally and 4 shaman
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  3. #3

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    Prot paly and 4 shaman.

    With the new dual spec patch I suggest you to try 1 prot paly and 4 resto shamans rotating heals.
    It's slow as hell, but it's really funny because you can down 10 man raid content with this setup... the overheal is so much that your pally will never die whatever you do.

    I tested in on tempest keep trash at lvl 70 just fore the laughs... still not reached lvl 80 with my group, but I guess that it will be not very different in naxx 10
    Anachronos EU
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  4. #4

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    Another vote for the Prot Pally, unless you have any tanking capable alternative 80's already (and don't have a pally), in which case use that.

    Basically do the bare minimum to get a tank for the 4 shamans, then you can expend your efforts in PVE content, rather than having to level up some toons for a while.
    Team: Feral Druid, 3 Ele Shaman, 1 Resto Shaman

    Gimp Team: 4 paladins(13) and a DK(80)
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  5. #5

    Default

    Pally + 4 Shammies ftw
    5-boxing pally, shammies, droods, priest on Laughing Skull-EU, Horde
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  6. #6

    Default

    Quote Originally Posted by 'Powerwar',index.php?page=Thread&postID=182385#pos t182385
    With the new dual spec patch I suggest you to try 1 prot paly and 4 resto shamans rotating heals.
    It's slow as hell, but it's really funny because you can down 10 man raid content with this setup
    Most Naxx bosses simply go in berserk if you don't kill them within a certain time limit (probably to prevent people from solo-ing them), so I wouldn't count on 5 manning Naxx with it.

  7. #7

    Default

    Patch can be solo tanked if your tank is geared enough and the heals are kept up. Only if you have no melee DPS though.

  8. #8

    Default

    It's funny how people suggest chosing a paladin with 4 shamans, but they don't tell you why.

    I used to have 4 shamans and a tank and it sucks compared to a multi-class group, because:
    - 4 PvE characters from the same class are very difficult to gear, because they all share the same gear. It's almost 4 times slower!
    - Characters from the same class share the same skills. Granted, multiple shamans give you lots of totems to chose from, but you miss other awesome buffs and skills that other classes have.
    - If a boss has full resistance against a specific type of damage(e.g. nature damage) it will make a specific DPS class almost useless.

  9. #9

    Default

    Quote Originally Posted by 'Ken',index.php?page=Thread&postID=182435#post1824 35
    It's funny how people suggest chosing a paladin with 4 shamans, but they don't tell you why.

    I used to have 4 shamans and a tank and it sucks compared to a multi-class group, because:
    - 4 PvE characters from the same class are very difficult to gear, because they all share the same gear. It's almost 4 times slower!
    - Characters from the same class share the same skills. Granted, multiple shamans give you lots of totems to chose from, but you miss other awesome buffs and skills that other classes have.
    - If a boss has full resistance against a specific type of damage(e.g. nature damage) it will make a specific DPS class almost useless.
    A lot of top level gear can be bought/crafted. More so, mixed class groups often suffer from poor drop syndrome, with the drops being out of class/spec. Hell, bottom line instance gear isn't very fast for trying to gear ANY group.

    As far as buffs go, many classes synergize well with themselves. Shamans in particular excel at this in so much that they can benefit from multiple same-element totems.

    With bosses, they have seemingly gone out of their way to keep them from having too many immunities, ever since the glory days of lolfire and lolnature back in MC and AQ.

  10. #10

    Default

    Agreed I have both Pally/Shaman group and mix group, after struggling with the Mix group and not having lots of time to play I settled back to Shaman Group which is great, as mentioned above the totems are great and then for lower level stuff having the Fire/Earth Elementals is nice, though they do become worthless other than to take a bit of damage when you are running low on healing power and the tank needs a rest. Also Pally LoH all your health back+ part of the mana back cant beat that with a stick, I have lost all my healing and DPS and have successfully come out on top with just the Pally alive. Sure it takes for ever to kill something with just one guy up but its doable. But just use what you enjoy most, for my mix it kind of sucks that I don't have my mage for the Int buff or my boomkin for his druid buff but hey I have been doing fine with out it, of course I have changed my macro's around and now I am doing much better than before. Not having target=targettarget in your macro is bad now that I do have it like that life is so much easier.
    Daggerspine Alliance: Phoebus(Tank), Soozanuna(Heals/Tailor), Angakak (Enchanter), Wakantanaka(Herb/Alch), Znakharka, Jonhyone(JC), Marious(Other Tank/BS), Magnux(Enchanter), Coyolxhauqui(LW)

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