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  1. #11

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    If Ulduar is more safety dancing and portal clicking, I'm not remotely interested.

    Edit because it may need clarified: When Blizz announced all raids would be 10-mannable, I was happy. Now that I've got there, I find them to be not too different from the previous raiding scene: pat your head and rub your tummy for 5 minutes, and if you're gear is good enough, you get more gear. I guess that's all well and good, but once again, I'm finding myself not wanting to raid because of gimmick after gimmick, with raid lock outs really preventing you from learning and practicing encounters.

    Personally, I'd say take 10-mans off of lock out, take out badges, and let people farm the things.

  2. #12

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    Quote Originally Posted by 'Malekyth',index.php?page=Thread&postID=182287#pos t182287
    -- I'm floored by the idea of someone who'd consider quitting the game in a huff because they've run out of things to do. How many hours are in the day on your planet?
    Doesn't look like a huff to me. My husband and I did the exact same thing a few weeks ago when it became evident that Blizz didn't consider progression a game everyone could play. 25mans are raids. 10 mans are raiding's tag-a-long younger sibling. 5mans are the kid they bring in when the show jumps the shark.

    My husband and I saw this coming back when they started releasing details from beta. Blizz tries to do too much and in the end does nothing. Every time Blue opened thier mouth it was another nerf coming down the pike or some other bait and switch that brought the game closer to a generic, white-bread experiance. When we heard that 25s could buy 10 man badges and not the other way around, we knew the game was not going to get better and it was time to go.

    Personally, I'm just as floored by people that roll dozens of toons and spend month after month repeating the same content over and over. Our idea of fun is not rolling 5 of every class, that's not why we box. Thus why I quit and why I imagine Mmcookies is quitting. I don't WANT to do H VH or whatever over and over again, every day for the next 6 months while we wait for Blizzard to release another 5-man...which will actually only be a single 5-man, probably full of gimmick fights, that we'll have to live with until the next expansion. Waiting until the end of the fight to see if DBM says "XX down in TT:tt! This is a new record!" is not what my husband and I consider personal progression.

    You enjoy playing a ton of different classes, good for you, that gives you plenty to do. Other people enjoy the OCD-ness of achievments, good for them, they've got plenty to do. But not everyone plays the same way, and I don't see paying Blizz $15 a month x4 or 5 or 10 to do something I don't want to do or play a way I don't want to play just so I have something to do as logical or healthy. So I took my toys and went to a new playground. That's not a huff, that's moving on.
    Blog : Herding Khats
    Team : Kina - Çroaker - Messkit - Lìfetaker - Wìdowmaker
    Newbie Guides : Multiboxing Vol. 1 - Multiboxing Vol. 2 - HotKeyNet - Jamba
    The Almighty Lax made a liar out of me, apparently I DO get prizes for it.
    *Commences Wielding the Banhammer like there's piñatas up in here and I'm Lady Thor*

    _ Forum search letting you down? Use the custom Google search _

  3. #13

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    Dont mean to hijack the thread, but how are you finding EQ2 in the context of having something to do without raiding at max level? I know there are achievement points or whatever they call them to work on but thats really just "extending" max level.

    Ive dabbled in EQ2 but never got past level 30 or so, I wonder how nice the end game is for small content lovers vs wow's.
    Currently running 10 miners in Eve Online.

  4. #14

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    Quote Originally Posted by 'Khatovar',index.php?page=Thread&postID=182348#pos t182348
    Doesn't look like a huff to me.
    Me neither. Sorry, I was probably trusting that the smiley combined with the complete lack of huff would convey the teasing, "wow, you're kicking my ass despite the fact that I'm completely addicted to WoW" tone. I don't post well.
    MY MINIONS on Lightbringer US: Osaar (80 BE Paladin) - Esaar, Isaar, and Usaar (80 BE Warlocks) - Harmsworth (80 UD Priest)

  5. #15

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    The first time I played when 70 was the cap, there was still a ton to do. I just couldn't do a lot of it because I wasn't multi-boxing then. Adventure and crafting Writs, HQs, Signature quests, mentoring and solo quests all kept me very occupied when I wasn't in a group.

    Raiding in EQ2 is not as big a deal as it is in WoW. You can't really compare the two. The gap between raiding in WoW and dungeons in WoW is very pronounced. The gap between raiding and dungeons in EQ2 is more like the gap between 2v2 and 5v5 arena.

    Dungeons themselves can be "good" for a 10-15 level range...think of SM in its entirety, but not broken up into wings with their own entrances. Raids, however, tended to be shorter...more along the lines of the World Dragons for contested raids and Archavon the Stone Keeper or Onyxia for instanced ones, with some of the longer ones being as long as a short instance in WoW. And raiding can be done as early as level 20. The minimal time investment makes hitting a raid an easier process. It's more like raiding is additional endgame content, not THE endgame content. I mean, right now there are 34 max level raids. There's more than 140 raids across all levels. So you don't rush to cap so you can raid in EQ2 like you do in WoW. Raiding just isn't really the be-all, end-all focus of the game. If you've got a full group, then there's really not much you can't do.
    Blog : Herding Khats
    Team : Kina - Çroaker - Messkit - Lìfetaker - Wìdowmaker
    Newbie Guides : Multiboxing Vol. 1 - Multiboxing Vol. 2 - HotKeyNet - Jamba
    The Almighty Lax made a liar out of me, apparently I DO get prizes for it.
    *Commences Wielding the Banhammer like there's piñatas up in here and I'm Lady Thor*

    _ Forum search letting you down? Use the custom Google search _

  6. #16

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    Quote Originally Posted by 'Malekyth',index.php?page=Thread&postID=182357#pos t182357
    Quote Originally Posted by 'Khatovar',index.php?page=Thread&postID=182348#pos t182348
    Doesn't look like a huff to me.
    Me neither. Sorry, I was probably trusting that the smiley combined with the complete lack of huff would convey the teasing, "wow, you're kicking my ass despite the fact that I'm completely addicted to WoW" tone. I don't post well.
    That's exactly how I took your post.

    Besides, I had the impression you were talking about me there. I do have a group at 80, actually. Druidx1+Hunterx4, hardly a group to farm heroics, they are not done with regular level 80 instances yet. It is nice and challenging to play that kind of group, without a real tank. I like that kind of challenge. On the same "silly" note, I have a group of 5 Arcane Mages. I went to Hellfire Rampart at level 62 the other day, just to see if I could make it to the first boss. I was quite easy to get to him, actually (5xsheep FTW), but I couldn't take him lower than 95% ... I'll be back at higher level, that he can be sure !

    I also like levelling. Levelling different groups does imply doing the same quests again (at least some of them), but it is usually after some time. Also, the same quest played with one character (or group) and another often feels like a completely different experience. To me, this is by far less boring than farming an instance or doing dailies. I went through WotLK content just few weeks ago, and I am looking forward to doing it again with my next group in line (the inevitable Palax1+Shamanx4).

  7. #17

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    Quote Originally Posted by 'Fursphere',index.php?page=Thread&postID=182412#po st182412
    To anyone who's claimed they've "run out of things to do".

    One word: Acheivments.

    I doubt any of you have even come close to maxing them all out. When you accomplish that, then you can complain about running out of things to do.
    Except achievments are largely irrelevant.

  8. #18

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    I dont think the issue is not having anything to do (like I said above you can make whatever goal you want in the game). Its running out of ways to progress your characters in a group setting. Achievements might progress your "achievements points" but they dont progress your character in the sense that they make them better / more powerful. Which is what you do in RPGs. In my opinion. =)
    Quote Originally Posted by 'Fursphere',index.php?page=Thread&postID=182412#po st182412
    To anyone who's claimed they've "run out of things to do".

    One word: Acheivments.

    I doubt any of you have even come close to maxing them all out. When you accomplish that, then you can complain about running out of things to do.
    Currently running 10 miners in Eve Online.

  9. #19

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    Quote Originally Posted by 'Bigfish',index.php?page=Thread&postID=182430#post 182430
    Quote Originally Posted by 'Fursphere',index.php?page=Thread&postID=182412#po st182412
    To anyone who's claimed they've "run out of things to do".

    One word: Acheivments.

    I doubt any of you have even come close to maxing them all out. When you accomplish that, then you can complain about running out of things to do.
    Except achievments are largely irrelevant.
    How are achievements any more irrelevant than gearing up?

    Hey, looks at my gear I must have worked hard for this!
    Hey, looks at my cheevy's I must have worked hard for these!

    They are both pretty much useless once you are done with them, but getting them is what it's all about.

    At least go for glory of the hero, or maybe PvP, or maybe make videos or find new ways. Try speccing a 5 man holy trinity team 5xDPS and see if u can still clear heroics.

    Heck, I'm thinking it might be fun to grab ECK and pull him into moorabi's room in gundrak and see if we can get the less-rabi achievement with ECK bouncing around annoying everyone.

    Once you run out of things that interest you, you become very aware that you are playing a game and the sun is shining outside. It doesn't really matter what everyone else thinks you should do.

  10. #20

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    The big difference between gear and achievments is that unlocking achievements has no in-game consequences. Congratulations, you ate 50 types of food, here's your rare mount!

    And don't tell me the new raids aren't accessible - there are successful PuGs everyday for Naxx and Obsidian Sanctum. This is so much better than the days of Pugging UBRS and failing (when it was 15 man).
    Except the major difference is that now, if you kill incendius, you're locked to that instance of UBRS for the whole week. Pressing concerns, bad puggers, people dropping can all ruin your run, and then you're stuck with your thumb up your ass while you wait for the reset timer, or someone else saved to the raid pugs the rest of the bosses, or any number of other things that can ruin your once a week shot at this stuff.

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