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  1. #1

    Default Death Knight macros and other fun things.

    I like the Death Knights so far.

    But they are so new to me that I can't think of any great ways to put certin abilities/spells into groups for /castsequence.
    I guess what I'm asking for is, do any of you have any suggestions on the best use of macros for a DK as a tank?

    I have my paladin set up to use about 4 main keys for tanking.
    Do you think it's possible to do the same with a DK, or will it be similar to the micro-management of warriors?
    Everquest II - <Pain for Glory> on Nektulos Server
    (Shadowknight: Uhmono| Inquisitor: Blyssia | Warden: Wysh | Defiler: Gahealju | Troubador: Moxia | Warlock: Phyrloc) X 51
    (Guardian: Tukilu | Templar: Ajechu | Warden: Fayanna | Conjuror: Akaesia | Troubador: Lollah | Warlock: Onona) X 27-ish[/align]

  2. #2

    Default

    I have mine set up as:

    /assist focus
    /follow focus
    /castrandom Winter's Horn,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,
    /castrandom [whatever that armor ability is called],
    /castrandom [5 or 6 abilities in here]

    I think I have it as Blood Tap, Death Grip, that one long range Ice Rune ability, Obliterate, Bloodstrike, Frost Strike.

    Will probably rework it once I figure out what a better list is.

  3. #3

    Default

    Quote Originally Posted by 'Bigfish',index.php?page=Thread&postID=148969#post 148969
    Will probably rework it once I figure out what a better list is.
    Yeah, that's pretty much what I'm running into now. :P
    Everquest II - <Pain for Glory> on Nektulos Server
    (Shadowknight: Uhmono| Inquisitor: Blyssia | Warden: Wysh | Defiler: Gahealju | Troubador: Moxia | Warlock: Phyrloc) X 51
    (Guardian: Tukilu | Templar: Ajechu | Warden: Fayanna | Conjuror: Akaesia | Troubador: Lollah | Warlock: Onona) X 27-ish[/align]

  4. #4

    Default

    to im diggin my dk group to only problems ive been having is having one die more often then not on pulls once they start to get bigger then 2-3 guys..

    Though I think i might of found a solution that would make any dk only group much hardier

    Rune tap + glyph of rune tap(turns rune tap into a 10% group heal to) spread across 5 guys means the entire group is going to heal itself for 60% of its max hp every 30 seconds (assuming you went into imp rune tap to). I have yet to actually test it but it looks like it will be nice on paper for that one guy who keeps gettin beat on more then the others and needs to get a spike of healing near the end.

  5. #5

    Default

    Quote Originally Posted by 'Grimmace',index.php?page=Thread&postID=149255#pos t149255
    to im diggin my dk group to only problems ive been having is having one die more often then not on pulls once they start to get bigger then 2-3 guys..

    Though I think i might of found a solution that would make any dk only group much hardier

    Rune tap + glyph of rune tap(turns rune tap into a 10% group heal to) spread across 5 guys means the entire group is going to heal itself for 60% of its max hp every 30 seconds (assuming you went into imp rune tap to). I have yet to actually test it but it looks like it will be nice on paper for that one guy who keeps gettin beat on more then the others and needs to get a spike of healing near the end.
    I'd probably just use a healer. :P
    I like to make things difficult on myself, I have to have 5 different classes.
    Everquest II - <Pain for Glory> on Nektulos Server
    (Shadowknight: Uhmono| Inquisitor: Blyssia | Warden: Wysh | Defiler: Gahealju | Troubador: Moxia | Warlock: Phyrloc) X 51
    (Guardian: Tukilu | Templar: Ajechu | Warden: Fayanna | Conjuror: Akaesia | Troubador: Lollah | Warlock: Onona) X 27-ish[/align]

  6. #6

    Default

    I chose Draenei for my 5 boxing DKs and was wondering if someone has worked out a macro that casts Gift of the Naaru on all 5 pets, with one keystroke. The pets names change with each raise dead used.

  7. #7

    Default

    Code:
    /cast [target=pet] Gift of the Naaru

  8. #8

    Default

    Thank you so much Bigfish :thumbsup: . That will go a long way to keeping them alive grinding out elites.

  9. #9

    Default

    Here is the only one I used:

    Code:
    #showtooltip
    /castsequence reset=nocombat Icy Touch, Plague Strike, Blood Strike, Blood Strike, Death Strike
    I am only 58, btw.
    "My dogs could roll heroics with how a lot of you play."
    - Fursphere 2010




  10. #10

    Default

    I'm using:

    /castsequence reset=target Icy Touch,Plague Strike,Blood Strike,Death Strike,Scourge Strike

    I used to have Death Coil and Blood Boil in there at the end but DC would fail over and over if I didn't have enough runic power due to misses/etc so I keep that on a second button now - but mostly now I just use unholy blight instead since it does good damage, GREAT aggro, and its AoE. Thinking about adding Blood Boil in at the end, not sure if I should keep that on a second button also or what. Advice appreciated.

    I also use Death and Decay just after Icy Touch (or just before, your choice, after will make the mobs get hit more).
    <Multiplicity>
    Blood Elf Death Knight, 4 Orc Shaman - Burning Legion Horde US (PvP)
    Ellianaa - Haachoo - Hachu - Hachuu - Hahchoo

    Heroics down: Gundrak, Drak'Tharon, Utgarde Keep, Utgarde Pinnacle, Culling of Stratholme, Halls of Lightning, Ahn'Kahet, Violet Hold, Nexus, Azjol-Nerub, Halls of Stone

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