I suppose my overall goal is to be able to experience as much content as possible without relying heavily on others. I wouldn't ofcourse mind picking up a random pugger for the gaps here and there, when necessary. I'm sure I could grab my buddy and his guys to complete some of the 80 content. I would assume most any combinations of 80's could destroy most pre-WOTLK content so this would primarily directed toward outfitting a team and getting them in a position to join WOTLK/BC raids as necessary and have the overall freedom to enjoy the game in almost any facet. Ofcourse I don't expect to get picked up with 4 shaman in a raid group with crap gear and maybe not even 4 shaman with top end craft/heroic gear but I'd like the option to have a main do these things and during off-peak guild/raid schedules I can still get the most out of group/heroic content and maximize overall potential. For instance in LOTRO you can steam roll almost any of their new content with two healers and a champion (AoE DPS class with heavy armour). in EQ2 it takes about four tank, cc, dps, healer. (You can ofcourse blend dps/cc into an enchanter/coercer).

The only thing preventing me from subbing more immediately is I'm still holding onto two LOTRO sub's so I can bring my healer/dps to our raid (the one lonely raid that exists - Only one fight to boot). So I've got six or so subs spread out over a few MMO's and my thoughts were that I could consolidate those into 2-4 in WoW depending on the needs to accomplish these sort of goals. Ofcourse since I'm not fully reintergrated into WoW I'm somewhat aprehensive to just crank out a group of 80's that won't be very viable from an end game perspective, be it farming rep/coin/heroics.

Movement or placement during some fights can be difficult but I've been able to master these in other games with some careful keymapping and macros and ofcourse rebound movement keys. Ofcourse some instances require custom mapping/macros in order to accomplish them based upon their specific challenges ofcourse; and not everything is doable. From everything I've read most people prefer to do the two anchors (Pally + Healer) and three identical DPS (hybrids mostly). So that leaves me trying to identify if this is optimal party count and composition. Is a 3-4 shaman group able to achieve these results or 3-4 druid group?