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  1. #1

    Default 10 min sated debuff.. I vote take a vote.

    IMO for Bloodlust/heroism ok the 5 min CD and 10 min debuf is understandable. But think about it, with the release of the Uladar and all. I'm going to putmy money on that the boss fights will not exactly be easy, and that a BL will be needed on most. Knowing Blizzard it wont take 10 min to go from 1 boss to another.

    So now what, your stranded with a BL that is ready to use but you cant because you still got like 3 - 5 min left on Sated.

    My idea is to keep this change that they are making but only on boss fights. So ok you use your Bloodlust or heroism and then you got your 10 min sated debuff. I'm sure that Blizzard wont make a boss that takes 10 min to kill, they are claiming that this is there best work to date. Better then the level 60 Naxx, heh ya right.

    Well anyways IMO at the end of all boss fights Clear any sated debuff on all players. But that will only happen when a boss is killed, so we would still keep the sated buff if we had to blow bloodlust on trash. I would say its reasonable to have it set up like that wouldn't you? Reward a boss kill with removing the debuff and punish players who have to use it on a trash pull.
    Your Reality Is Only A Figment Of My Imagination.....

    OHHHH Bunnies!!

  2. #2

    Default

    This is just a shit change, glad I dont play my shaman anymore.

    :thumbdown:

  3. #3

    Default

    im addicted to shams =P they are just too dam fun same with prot warriors ha ha :P but ya this is a shit change threw and threw.

    there is 1 single thing i dont like about them, I play resto threw and threw best spec best just best all around pew pew.

    Onyl problem, you cant farm with resto shams for crap! like killing wise for farming leathers takes way to long to kill 2100 SP and 25 crit and idk some decent haste.. just still takes forever.. ='[
    Your Reality Is Only A Figment Of My Imagination.....

    OHHHH Bunnies!!

  4. #4

    Default

    Sucks for heroic grinding, but fortunately my heroic grinding days are over once I gear up my last two toons :P

    As for raids, we don't really know for a fact that bosses will be less than 10min apart, so I think the conclusion is stretched. TBH i don't really see any reason to increase the exhaustion debuff, but I guess they have their reasons.
    Classic - Pyrewood Village, Horde, EU

  5. #5

    Default

    The Debuff clears on death, right? So theoretically, assuming a wipe recovery takes 5 minutes and you have at least 10 minutes between bosses, it should always be available for boss fights in raid instances. If it doesn't clear on death, it really should.

  6. #6

    Default

    It does clear on death :-)
    Classic - Pyrewood Village, Horde, EU

  7. #7

    Default

    It does clear on death, but who wants to wipe just so they can BL again? Repair bills for raids would be insane.

  8. #8

    Default

    How would it give more boss attempts?? Like Ya the 5 min CD on BL makes sence yes, I 100% see where they are coming from that. But I'm refering to how they extended the Sated debuff, How would extending the Sated Debuff give more boss attempts?? I know plenty of people atm who wont pull unless BL is ready. Ive been in pug groups that have had epopel leave because they are sick of waiting for BL cooldowns.
    Your Reality Is Only A Figment Of My Imagination.....

    OHHHH Bunnies!!

  9. #9

    Default

    Because if your raid dies the sated debuff goes away... so you can try again quickly without having to wait for your shamans BL cooldown. This change was done for 2 reasons:

    1. in 10 mans, having to wait 10 minutes between failed attempts on hard bosses (4h) sucked. Now if you wipe by the time you recover bloodlust is available again.

    2. for longer (6+ mins) 25 man bosses, you will only get one bloodlust. Currently on Thaddius or Sapphiron you can bloodlust twice usually, presumably Ulduar will have similar fights that are long and they want to prevent double BL.


    Its really not much of a buff or nerf to multiboxers, there is almost always 10 mins of trash between bosses (exceptions are maybe Violet Hold and Cav of Time and a few others) and in those cases you can really kill the bosses without lust anyways.

    What we really don't know is if mana/heal totems stack, if they changed them to raid-wide but NOT stacking that is going to be a HUGE nerf to 3-4x shaman PVE teams.

  10. #10

    Default

    it's basically a buff to dying

    if you're wiping on raids, you probably want bloodlust/heroism

    if you're dying in pvp, you probably want bloodlust/heroism

    but they don't want you to be using it all the time if you're powerful enough to survive already
    Someguy: "You must really like playing with yourself"
    Me: "OH HELLS YEAH!"

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