I'm trying to not get too emo about the patch, but I can't say I'm happy with the changes to DKs. There are some nice things from a boxing perspective, the auto cast Death Coil solves the problem I always had with Sudden Doom procs and Unholy Blight with glyph will be a fun addition. All DK groups will still be viable, but it might be roguh until we all regear and adjust to the new version of the class.

My main concerns over the DK are more on a the class as it is played solo. With the changes to auras they are basically taking away the only unique buffs that DKs brought to a group. Horn of Winter is a Strength of Earth totem. Icy Talons is a Windfury Totem. The different auras gave you a reason to have more than one DK in a group. Unholy would bring a move speed buff without the stun. Blood brought healing for everyone. Frost, well frost took up another buff spot. What does a DK bring to a group now? Does a 25 man benefit from having more than one?

I may be just in a bad mood, but I'm a little frustrated with the speed at which classes are changing ever since 3.0. I started playing seriously with TBC and I don't think I ever went through as many overall class mechanic changes as I have seen even before 3.1 is out. Is it just sentimentality, or does it seem like class change so much per patch that you almost need to have one of every class to make sure you will have a character you can enjoy playing?

Is this a good thing? Am I just frustrated because I don't have a team at 80 and I'm worried they will be nerfed just after I get them geared? Oh, and is it me, or are they really trying to destroy frost as a DK dps spec?

- Souca -