If you check out my sig my DK is not 80 yet.. thats my theoretical build =) But the DK will not be tanking, my druid will be.
If you check out my sig my DK is not 80 yet.. thats my theoretical build =) But the DK will not be tanking, my druid will be.
Currently running 10 miners in Eve Online.
Oh ok I see! Ya then go all out on the dps talents =)
I'm trying to not get too emo about the patch, but I can't say I'm happy with the changes to DKs. There are some nice things from a boxing perspective, the auto cast Death Coil solves the problem I always had with Sudden Doom procs and Unholy Blight with glyph will be a fun addition. All DK groups will still be viable, but it might be roguh until we all regear and adjust to the new version of the class.
My main concerns over the DK are more on a the class as it is played solo. With the changes to auras they are basically taking away the only unique buffs that DKs brought to a group. Horn of Winter is a Strength of Earth totem. Icy Talons is a Windfury Totem. The different auras gave you a reason to have more than one DK in a group. Unholy would bring a move speed buff without the stun. Blood brought healing for everyone. Frost, well frost took up another buff spot. What does a DK bring to a group now? Does a 25 man benefit from having more than one?
I may be just in a bad mood, but I'm a little frustrated with the speed at which classes are changing ever since 3.0. I started playing seriously with TBC and I don't think I ever went through as many overall class mechanic changes as I have seen even before 3.1 is out. Is it just sentimentality, or does it seem like class change so much per patch that you almost need to have one of every class to make sure you will have a character you can enjoy playing?
Is this a good thing? Am I just frustrated because I don't have a team at 80 and I'm worried they will be nerfed just after I get them geared? Oh, and is it me, or are they really trying to destroy frost as a DK dps spec?
- Souca -
This space for rent.
You think they will do a talent refund with all the changes?
“Is God willing to prevent evil, but not able? Then he is not omnipotent.
Is he able, but not willing? Then he is malevolent.
Is he both able and willing? Then whence cometh evil?
Is he neither able nor willing? Then why call him God?”
― Epicurus
most likely
They would have to. If you currently have Howling Blast in your spec but don't have Hungering Cold, it's not like you could keep Howling Blast. Judging from the number of changes to all classes its likely they will just wipe all talents and it makes sense with the dual spec being introduced as well.
- Souca -
This space for rent.
Ok finally got home heres my guess at what my DK tank will have
Blood Tank
Here is 2 of the 3 slaves
and finally the utility guy(lets hope he doesnt die early on boss fights as hes my haste, lol.)
So these guys all will be using liberal amounts of Heart Strike, but I gotta figure out exactly what I need. Also I may make my tank do the frost stuff but I really really need an AOE spell and UB is really nice. Guess we will see.
If I had to guess, and I don't, but I will anyway, we are looking at at least 6 weeks or so on the PTR. Why six weeks? 2009 arena realms came up today and after two practice weeks there are four weeks of arena. While it is possible that Blizzard could release 3.1 and either keep the arena realms separate or tell the players to deal with it, I don't see that happening. Once the 4 weeks are over, all the competition moves to private servers that will get set up at the actual location of the tournaments, so it doesn't matter what version they run. The live arena will have GMs and I just don't see GMs having to explain why something works different in live than arena.
That said, six weeks is a long time for things to change.
- Souca -
This space for rent.
You know, after actually looking at the new patch notes and checking up on the new talents. I got nerfed... My uberness is getting toned down a little. So now I ran my builds through my head and did the usual run down of glyphs, gear, talents, and I see improvments where I thought I was lacking. I 'm going to miss HB A LOT... But thats life. I will run with it till it gets taken away and sware by it about how good it was for 5boxing DKS.
I will post some ideas/thoughts in a little bit today after I make sure I got what I can get from Memory (or lack there of, lol) But i'm pretty sure I'm going to be happy with my new build(s). And hope fully some for people who at just hitting Wrath (70) who are having a little bit of a hard time with the new dungeons.
This is of course they don't nef the Aura and only make it stack with one. If that heppens... Well, you should all know what that means.
A good fight is never clean.
(5Boxing Several sets of toons)
Well they did replace all of the auras in the talent trees with improved presences... However at the same time the patch notes are pretty vague and don't really elude to anything outside of the auras no longer being acquired in the talent trees. Unless there has been some blue discussions/confirmations yet on if/why dk auras are being removed from the game completely who knows...maybe they are going to rework them a bit and make them similar to pally auras where they are all base skills, but only 1 could be active at once per character
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