The changes I'm making are class specific.
I think we are going to find out, over the coming months, that we can learn from each other about varying mechanics of boxing.
I don't use any synchronised or broadcast mouse, so no need to have targetting in same spaces. Everything is done via macros. So its actually better to have individual UI's centred around the main machine.I'm very used to running everything from two keyboards so I have a G15 on the main char and on the healer/secondary. The main keyboard broadcasts, so each key can fire off a different ability or macro on each machine. Obviously some keys are switched off from broadcasting.
For example, up until now I have only used three or four buttons.
Tab on main for target
1 - Button one is Seal on Pallie, a totem (insta cast) on shammy and a macro on the 3 Warlocks :
/target main
/assist main
/petattack
/cast first DoT (instant cast)
2 - Button 2 is Judgement on Pallie, varies on Shammy, /cast second DoT (insta cast) on Warlocks
3 - Button 3 - seal, varies, wand
Mob is dead in seconds and this is extremely basic and innefficient, but grinding easy mobs and quests it doesn't matter. While its very basic it gives you an idea of options I will use later on. Obviously crowd control later on and off tanking with pets can't be dealt with quite so easily, but the same methodology will be used.
The only thing the three (five) UI's have in common is three rows of spells/abilities, each assigned the same hotkeys. Each machine also has an additional, unique set of 12 keys.
Not all hotkeys will have an application on each machine. The core abilities of each class are spread over 12 keys per class, so three rows of keys gives the vast majority of what needs to be done in a party in a combat situation.
The mouse doesn't broadcast but I do move about between the machines sometimes, for group admin or accepting quests etc. The mouse pointer skipping the middle PC is a big inconvenience for me at the moment.
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