Deciding on the team

There's no right or wrong answer here, but, with the fact in mind that we are aiming for tough instances, there are some things we do need :

i) tanking or ability to deal with mob damage output;

ii) healing;

iii) DPS


iv) should be AE damage and v) should be crowd control.

For my party, DPS needs to be fire and forget - no positioning, single button presses damage, with little management. For this team there is no other alternative than Mage or Warlock. Both have AE damage so that needs no consideration. Crowd control (CC) is a consideration but it is handled very differently and not nearly as straightforwardly in WoW as in other MMORPGs.


Largely due to my past MMORPG experience I have decided on a standard setup :

i) Tank
ii) Healer/Raz/Utility
iii) DPS
iv) DPS
v) DPS

I am not saying this is the best and I am possibly being too narrow minded. I will try other parties in future, like an all cloth group, but first time through I want something that I know will work.


It should be taken into account here that I already have a lvl 60 Warrior and Priest (amongst others) parked ready to swap in, whose classes I know pretty well. This is a chance for me to try out other alternatives in slots i) and ii) that might offer other strengths.

To me this has come down to a combination of 2 from 3 classes. Paladin, Shaman and Druid.

I am pretty much set on trying Pallie as tank, due to easily generated AE aggro. The question of Shammy or Druid is still much up in the air. A strong consideration is wipe recovery. Normally not a biggie in WoW, but I will be doing a lot of recovery at bosses deep in instances.

For my DPS I have decided on 3 x Warlocks. I don't want more than 3 classes in my team and I would have preferred less.

Warlocks have got the nod from me. The most important reason is aggro control at the start to middle of boss fights. The various pet utilites will also be huge.


I've gone with 3 Gnome Warlocks, which I have presently got to lvl 12. Warlocks are comparatively weak for the first 10 levels - I would guess at that point 3 Warlocks is worth slightly less than two mages, but that will change soon

My other two chars will prolly be Dranei, so the team won't actually come together until DM in Westfall.