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  1. #1

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    OOOH

    Quote Originally Posted by mmo-champion
    Glyph of Totem of Wrath *new* -- When you cast Totem of Wrath, you gain 30% of the totem's bonus spell power for
    the last part isnt there though, for... what?

    edit: heres the whole list if you were wondering

    Glyph of Thunderstorm *new* -- Reduces the cooldown on Thunderstorm by 7 sec.
    Glyph of Feral Spirit *new* -- Your spirit wolves gain an additional 30% of your attack power.
    Glyph of Riptide *new* -- Increases the duration of Riptide by 3 sec.
    Glyph of Earth Shield *new* -- Increases the amount healed by your Earth Shield by 20%.
    Glyph of Totem of Wrath *new* -- When you cast Totem of Wrath, you gain 30% of the totem's bonus spell power for .
    Glyph of Hex *new* -- Increases the damage your Hex target can take before the Hex effect is removed by 20%.
    Glyph of Stoneclaw Totem *new* -- Your Stoneclaw Totem also places a damage absorb shield on you, equal to 4 times the strength of the shield it places on your totems.

  2. #2

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    Wasn't there something about Healing and Mana totem being put into one totem? Thought that would be in this patch :/
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  3. #3

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    New Glyphs would be a good addition, at this point in time I've had a rather crappy opinion of Shammy glyphs...
    Resto Shaman + 4 DK's, work in progress...
    ------------------
    Teezy/Jaqblaq @ Stormrage
    Emeritus Guardian and Keeper of the no focus manifesto.

  4. #4

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    Quote Originally Posted by 'Hecro',index.php?page=Thread&postID=180729#post18 0729
    Wasn't there something about Healing and Mana totem being put into one totem? Thought that would be in this patch :/
    They must have backed down on it. Just hoping the buggers still stack.
    EVE Online Get Ships. Train Skills.

  5. #5

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    Quote Originally Posted by 'Hachoo',index.php?page=Thread&postID=180703#post1 80703
    The sated change is a HORRIBLE nerf for PvE.

    These days I generally hit each boss while still having around a minute left on sated. I can choose to either wait for sated to end and then use bloodlust on the next boss, or just fight the next boss without bloodlust.

    Looks like after 3.1 I'll only be using bloodlust on every other boss (fortunately I don't need BL to beat any bosses at this point but still, this is lame as hell).
    Agreed, very annoying, particularly for timed heroics like VH or CoS where popping Heroism/BL every boss can help a lot with just getting through the instance. I'm like you, I don't really need Heroism/BL anymore but it's certainly nice. Earlier on in my gear progression it was more important, however, and so this is a significant PvE nerf for shaman teams.
    Current team: Shnoght (DK) + 4 elemental shamans (Shalph, Sheta, Shamma, Shepsilon)
    Heroics cleared: Drak'Tharon, VH, CoS, UK, Gundrak, HoL, Nexus

    Waiting in the wings at 80: Shaladin (pally), Shmage (mage), Shruud/Shrued (boomkins), Shelta (leftover shaman)

    <Chain Lightning>, Alliance Bonechewer

  6. #6

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    You lose the debuff when you die right?

    If so, I can see it now:

    raid leader: ok, everyone die before we pull the boss so we have heroism again.

    I really don't understand the change.

  7. #7

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    the mana and health totems stacking was too good to be true for us, would have been a nice buff for solo shamies though 8\
    Currently 5 Boxing 5 Protection Paladins on Whisperwind Alliance
    The Power of Five!!! ( short video )

  8. #8

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    Quote Originally Posted by 'Talamarr',index.php?page=Thread&postID=180740#pos t180740
    You lose the debuff when you die right?

    If so, I can see it now:

    raid leader: ok, everyone die before we pull the boss so we have heroism again.

    I really don't understand the change.
    Correct, and the stupidity of this scenario (k everyone strip naked and die) is probably our only chance that this will be replaced by a more intelligent means of preventing multiple Heroism/BL uses duing a single fight. Something more akin to potion sickness, where the debuff fading requires you both to be out-of-combat AND a 5 minute interval elapse. I ain't holding my breath, however.
    Current team: Shnoght (DK) + 4 elemental shamans (Shalph, Sheta, Shamma, Shepsilon)
    Heroics cleared: Drak'Tharon, VH, CoS, UK, Gundrak, HoL, Nexus

    Waiting in the wings at 80: Shaladin (pally), Shmage (mage), Shruud/Shrued (boomkins), Shelta (leftover shaman)

    <Chain Lightning>, Alliance Bonechewer

  9. #9

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    They iterate heavily on PTRs so I wouldn't be suprised to see a ton more changes in coming weeks. For Ulduar, its very probable that there is 10-15 mins of trash between each boss, even 5-7 mins of trash between bosses means lust will be available by the time the next boss is 50% so not a raid nerf at all, except in the case of 25 man long boss fights. The shortening of the c/d to 5 mins means in 10 mans you will have it up more often after wipes.

    And really lust is most useful when you are first downing bosses to get that extra oomph in, once things are on farm you don't even really need it anymore, it just makes the fight go by a little bit faster.

    I'm really most suprised by some of the DK and pally nerfs, DKs seem to have gotten hit hard, especially with the aura and dual wield changes. We'll just have to wait and see how it plays out. Also really bummed that the profession changes are pretty crap right now, further reinforcing the idea that JC is the uber profession.

  10. #10
    U JELLY?! Toned's Avatar
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    Toughness = pvp buff

    Frost Power or whatever is 27points in enhancement = worthless

    Bloodlust Nerf = Lame ... great I can use it sooner if we wipe but no more double lust on boss fights /wrists.

    Ele Needs some pvp survivability buffs BAD... Glad to see Enhancement getting buffed that is needed but WTB ELE love.


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