freddie, Aboron

Thanks for those script codes I'll take a deeper look into them to see if we can use them. But as you said Aboron the out of combat part will casuse a problem. Should it turn out we cant get one to work while in combat so be it, but who knows! =]

anyone know if while using this script supplied by freddie if we can alter it as ill show below the script.

/script SetBindingMacro("KEY", "macroname")

/script SaveBindings(GetCurrentBindingSet())


the altered script



/script SetBinding("KEY", "name of movement function here")

/script SaveBindings(GetCurrentBindingSet())

as you can see i removed the word macro fomr the original script and ovbiously where i put name of function here put in the technical language for the movement function where i dindicated I.E. like "Strafe Left" or "Strafe Right" and "Backwards" but im sure there is a code written in.

When you go to your key bindings area, the bindings are split in sections i think some of them are named litterly Movement and some other things.

ATM im at work can someoen rip open there wow and list the names of the segments in the key bindings area. each section is cut off with a line if i remember correctly. The only ones i belive i would need if you do this, are the names of the segments that strafe left/right/ backwards. Along with the name of the segment that the key bindings for i think its specified as Right Action Bar 2 and 1. No one needs to do this if you have any extra time it would be much appreciated. :thumbsup:

Section name for movement keys
Specific name for strafe left/right and move backwards

Specific name for action bar key bindings segment.
specific name for the Action bars 1-2 that are on the right side going vertical on the screen.
i think its "Side Action Bar 1/Side Action Bar 2"

BTW all who contribute to this project would just like to say thanks. =]