there is no magic number on latency.. but.. what can happen is that your clone may not be receiving information from the server... such data starvation will appear as your clone starts to fall behind, or it won't stop when its told.

basically, the stop, turn, or go commands are just packets from the server... and if it gets lost due to bad network conditions (which results in high latency)... you have packet loss... and good luck after that.

i hope that makes sense. oh, and btw... there really is no reason to keep your clones up at 90+ fps. 40 would be more then adequate for the inactive clones.

so, in the command editor for each clone, set maxfpsbk to 40 and maxfps to 90. i normally tell people 15 and 40, but it seems your machine is rockin.

lower cpu/gpu load can result in better network performance as the cpu has more time to deal with incoming packets.