The team behind it looks sound - with one exception - The "Creative Director" Paul Barnett.
Back in early 2000, Paul - a successful MUD designer - was commissioned by Games Workshop to create a Warhammer MUD (Multi-User-Dungeon). Initially it proved a success. It went live in Feb 2001, in what many of the Beta players considered to be an "Alpha" state.
It peaked at around 200-250 Subscribers, with around 60-100 on at any given time of day. As far as MUD's went, it was really incomplete and lacked the attention that the Dev's gave to the sister Games (Legends of Terris, Legends of Cosrin) This neglect of the game continued for quite some time, the occasional update, etc. The one thing that really set it apart from the other MUD's at the time was the quality of the Roleplay, and the depth of the Warhammer World.
Few years down the line, and Online games company (Paul's company) lose the Games Workshop Licence, so the game underwent several changes. Rename and a new "history" with all the gods & etc being given new names. Then the slump came, most people unregistered (It cost £9.99 a month) and thus the Dev's gave it even less attention. Now, its just a few dedicated players, maybe 10? Most of the time, you login and are the only person there.
To cut a long story short, I don't have great confidence in Paul, some of his ideas might be sound, but I really don't think that it will be "as quality" a product as it could be.
MMORPG's aren't really noted for their roleplay, and I feel that a Warhammer MMO should be extremely roleplay focused, given the amazing depth and history of the Warhammer world.
If any of you are interested in seeing how games were before graphics - http://www.kingdomofheroes.com My Main's name is Tharick - Multiboxing is strictly forbidden ;-)
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