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  1. #1

    Default 10 boxing Everquest....no sex swing

    These are the classes, levels and alternate ability points I have

    Rogue lvl85 1010AA's
    Shaman lvl82 180AA's
    Warrior lvl80 360AA's and working towards 700+AA's before I start leveling again
    Cleric lvl 82 180AA's
    Druid lvl81 180AA's
    Enchanter lvl76 130AA's and working on AA's till 400
    Bard lvl76 20AA's or so..working on AA's till 400
    Mage lvl81 210AA's and gonna work AA's till 500
    Mage lvl65 125AA's and working AA's till 500

    I don't think too many current EQ players post here. I know EQ is filled with dual boxers, but probably none here and of the people here that use to play EQ and now box WoW, it's probably been a while. Anyway, I find I have a hard time playing rogue, warrior and bard. I started the bard to do hard pulls, but am finding for the most part my rogue with mage coth can take care of hard pulls, so it comes down to how useful my bard is with /melody and I am thinking....another mage would be more useful, so I started a new mage on the bards account.

    Recently I read a post about someone making a new melee character and leveling to 65 with 500 to 700 AA's in 2 days. No exploits, just pure powerleveling. At lower levels, making AA's is easy. Not so much at lvl75+ and I am thinking it will be harder and take more time to get my lvl80 warrior 1000AA's (which will just cover all deffensive AA's and some offensive) then it would be for me to level a completely new tank and stopping at low levels to max AA's as I go and arrive at lvl80 with 1000+ AA's. Also, if I make an SK, that should take care of many pulling problems and even simplify how I play rog/tank.

    So, I have started a new mage to replace the bard and a new shadowknight to replace the warrior. I think a warrior is diffinently the better tank and I have invested alot of time and effort into getting him geared up, but with the new defiant armours in EQ being very easy to get and ...almost as good and that although the warrior is a beefier meat shield, the SK can grab agro fast and keep it better which will allow my rogue to do more DPS. So only problem I have with the change over is leveling up and getting AA's...which I think will be easier then continuing with what I am doing now with warrior. Bard...is nice for /melody, but just don't see it as being more useful then another mage with pet and actually playing the bard is awkward for me, so canc the bard and yet another mage in the mix. Just messed around and both SK and mage are lvl18 now. Probably both will be lvl50 at least in a couple days.

  2. #2

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    hmm...currently between MMO's. (Playing neither EQ nor WoW for some reasonl, lol), but i have to ask...why 9 characters? I can understand up to 6...but 9? kinda an odd number.

    i'd be interested in hearing about how the stop and PL thing works for you. Tho I always thought it was kinda the opposite, i never actually tried to max AA's before leveling.

    How do you stand ressing all 9 chars and looting after a fubar, then all the meming and rebuffing, hehe. with my 6 chars, it would take me approximately 20-30 minutes to recover from a wipe.

    anyway, if your curious, I did SK, monk, cleric, shaman, bard, and mage. Managing 3 melee's isnt all that horribly difficult. And honestly, the best thing about the bard for me was the way their mez worked. I didn't like the whole timeing spell's thing with the enchanter, and rather enjoyed the whole 'play mez song at add and forget' lazyiness. Anyway, a possible neat thing you can do with the bard + enchanter is have the bard play mez song at a mob, while the enchanter charms it and buffs it. (It works pretty good; i did it for a few enchanter friends when they would hang out with me.) Tho, you might be right, 2 mages is probably simpler...I dunno if i could give up the whole ezmode mez tho.

    Kinda have to wonder if a non-traditional group would be at all effective in that game. ie, stacking mages or such. sk / shm / 4 mages? lol. (or maybe add in a cleric and drop a mage, i cant see living without the whole res stick). oh, another class to consider, even though its yet another melee, is a beastlord. thier pets are awesome, and their slow is pretty good. The only reason i switched from beastlord to sham is on account of panther. (i have a distinctly melee heavy group: SK, monk, bard, and shaman/mage pet. Hmm, come to think of it the sk / shm / 4 mages would have 6 pets and 1 melee, thats alot of panther goodness. (or puma or whatever it is called, its been awhile...the sham spell that adds a proc to melee abilities).

    eh, if i was gonna do 9 , i'd probably consider a second druid (or two wizards) just for ease of transportation. though I suppose you can just fellowship the other 3 wherever yer going. what the hell do you plan to do with 9, lol. it would drive me crazy being unable to exp grind everyone at once. (or, rather, having to exp grind twice as much lol. I toyed with the idea of doing 10 in wow (due to auto follow working across groups, mainly, but the idea of doing everything twice drives me crazy. maybe i'm lazy.)

    Oh, and a final thought, if your planning to hit any kind of raid content, well, isnt defensive (fromt he warrior) sort of...critical? SK will do in a pinch, but there were several things that I had a really hard time getting done that woulda been much easier with a war. (there was an instance quest thing where the 'boss' hit 2.5 times as hard as the rest of the instance, and tanking that on the sk was kinda rough, took a couple tries. with a war woulda been cake, just defensive hehe.

    anyway, good luck.

  3. #3

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    Quote Originally Posted by 'Ishar',index.php?page=Thread&postID=170986#post17 0986
    hmm...currently between MMO's. (Playing neither EQ nor WoW for some reasonl, lol), but i have to ask...why 9 characters? I can understand up to 6...but 9? kinda an odd number.

    You must have been out of EQ for a while :P EQ now has Fellowships, which are kinda like a mini-guild although you don't get to give it a name tag. The max number you can have in it is 9. People are trying to get it raised, which would be nice. Also, I can make three groups consisting of 3 of my box accounts in each group, then have each account summon their mercenary and I would have 18 toons under my control (merc's actually do their own thing, so I don't have to actually control them).

    Group 1
    Rogue, Tank and shaman. With merc healer, merc healer and merc healer. Two merc healers should be enough, but 3 just incase.

    Group 2
    Cleric, druid and chanter. With merc healer, merc tank and merc tank. One healer in there so I don't have to worry about healing my box healers. Cleric will heal tank mostly...just incase.

    Group 3
    Mage, Mage and Mage. With merc healer, merc healer and merc healer/tank. Once I get all mages up with full AA's pets, each of those pets will probably tank better then my box tank. Get adds? Send a mage pet and move away. Merc healer will keep pet up no problem. Much easier then mezzing. Also, shamans have a very good knock back root....so say, I got two mobs on my tank or whatever. Shaman cast his AA knock back root, mob gets tossed back out of agro range and is hard rooted for a good 2 or 3 minutes. No need to mezz, mem wipe or anything.




    i'd be interested in hearing about how the stop and PL thing works for you. Tho I always thought it was kinda the opposite, i never actually tried to max AA's before leveling.

    My shadowknight and mage number 3 are now level 48. Should take me another hour or 2 of /play to hit lvl51 on both and then I will switch to 100% AAEXP. I expect to get 15% to 20% per kill and at level 51, mobs die fast. I can probably go through 4 or 6 mobs at 51 in the time it takes me to do 1 at lvl80. When AAEXP first came out, most people were already max level and at first AA's were really 'alternate". However AA's now play a big role in how effective your characters are and a max level character with zero AA's, especially a tank class, cannot function. I leveled the warrior to 80 with no AA's. He was unable to tank much of anything.

    How do you stand ressing all 9 chars and looting after a fubar, then all the meming and rebuffing, hehe. with my 6 chars, it would take me approximately 20-30 minutes to recover from a wipe.

    You know get a pop up window on death for return to bind point or wait for res..without zoning. You get maybe 5 minutes before a timer goes off and you are sent to bind. You always respawn with full gear and spells memmed now. ( You can also mem spellset's. On my X-keys, I have hotkeys devoted to spellsets. Hit my BUFF hotkey and my character will mem the spells I picked out for that spellset name. )just need to res to get exp back. No need to loot your corpse anymore. Also, shamans and druids now get an AA to do a no exp. res. So like if my cleric dies, I can summon/res my cleric back to camp with my shaman or druid, then the cleric will exp. res

    anyway, if your curious, I did SK, monk, cleric, shaman, bard, and mage. Managing 3 melee's isnt all that horribly difficult. And honestly, the best thing about the bard for me was the way their mez worked. I didn't like the whole timeing spell's thing with the enchanter, and rather enjoyed the whole 'play mez song at add and forget' lazyiness. Anyway, a possible neat thing you can do with the bard + enchanter is have the bard play mez song at a mob, while the enchanter charms it and buffs it. (It works pretty good; i did it for a few enchanter friends when they would hang out with me.) Tho, you might be right, 2 mages is probably simpler...I dunno if i could give up the whole ezmode mez tho.

    I can box the warrior, rogue and bard, but I didn't think it was too effective and it took a whole lot of effort. I like easy. Also, mobs hit in the 3000's in many places I plan to do, mezzing and charming (which I use to do with my chanter alot back in PoP) would get you wiped easy.

    Kinda have to wonder if a non-traditional group would be at all effective in that game. ie, stacking mages or such. sk / shm / 4 mages? lol. (or maybe add in a cleric and drop a mage, i cant see living without the whole res stick). oh, another class to consider, even though its yet another melee, is a beastlord. thier pets are awesome, and their slow is pretty good. The only reason i switched from beastlord to sham is on account of panther. (i have a distinctly melee heavy group: SK, monk, bard, and shaman/mage pet. Hmm, come to think of it the sk / shm / 4 mages would have 6 pets and 1 melee, thats alot of panther goodness. (or puma or whatever it is called, its been awhile...the sham spell that adds a proc to melee abilities).

    Mage pets are the uncontested best pets in the game. Mages are like their own little group. Would be nice to have a beastlord for the buffs, but beastlord pets cannot tank anything close to new content and yep, they are melee and I'd have to play beastlord as a melee otherwise he is just a really gimp shaman. With proper AA's, mage pets can stand up to mobs better then many player tanks and the mage actually has heal spells of his own to keep the pet up. Mage air pets also stun mobs quit often, which will help my tank tank better. I can eyeball it with just one mage air pet and see it takes less healing effort to heal, can't wait till my two new mages get high level pets and see what the results are.

    eh, if i was gonna do 9 , i'd probably consider a second druid (or two wizards) just for ease of transportation. though I suppose you can just fellowship the other 3 wherever yer going. what the hell do you plan to do with 9, lol. it would drive me crazy being unable to exp grind everyone at once. (or, rather, having to exp grind twice as much lol. I toyed with the idea of doing 10 in wow (due to auto follow working across groups, mainly, but the idea of doing everything twice drives me crazy. maybe i'm lazy.)

    I guess you did know about fellowships and I should edit my first reply, but too lazy Yes, fellowships, PoK portals and 3 mages CoTH makes traveling simple. I normally run my rogue, my druid and my mage #1 to where ever, make a campfire and then campfire the rest in. Very easy. I thought about making a wiz instead of the mage, but I think the mage will be the better box account for me. Wiz has big nukes and ports. Have a guildmate that boxes a wiz alot and he spends too much time ressing his wiz because the wiz always grabs agro.....big nukes. Mages nukes are pretty good and combine it with pets, they do about as much if not more DPS and they don't grab agro as much. Right now i am only leveling the SK and new mage, but once all are up around lvl75, I will level up as a full group of 6. I have a core, which is my rogue, tank and shaman. They are always in the exp. getting group. I alternate the last three spots to what account has lesson's of devote (exp. bonus AA) up and which are behind in levels or AA's to catch em up. Leveling 6 would be simpler, but this isn't so bad, especially since 9 characters (3 mages!!) increase group DPS output considerablly. The three outside of exp. group might not be getting exp, but they add to DPS


    Oh, and a final thought, if your planning to hit any kind of raid content, well, isnt defensive (fromt he warrior) sort of...critical? SK will do in a pinch, but there were several things that I had a really hard time getting done that woulda been much easier with a war. (there was an instance quest thing where the 'boss' hit 2.5 times as hard as the rest of the instance, and tanking that on the sk was kinda rough, took a couple tries. with a war woulda been cake, just defensive hehe.

    Most raids in EQ that I would do are not a simple pull mob and kill. Too much moving around, usually a ton of adds. Of the ones I can do, gearwise...it's pointless. Flag wise.....all flags are waved pretty much with level. Most zones are now unlocked except for current expansions. I had plans of doing Shyra, which is a simple pull and kill and had drops that could be usefull, but the new expansion now has group mob's that drop just as good if not better stuff, so no need to do Shyra, which would take alot more effort from me.

    anyway, good luck.
    Thanks

  4. #4

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    i knew about fellowships, but i forgot about the limit being 9. (well, more, i just didn't make the connection ). makes sense now. hmm. you know, it must be pretty impressive looking to have 18 characters more or less under your control. but funding 9 mercs must burn through some plat pretty quickly hehe.

    wow, no more looting. hmm. You know, looting was one of the major reasons i switched to wow in the first place. (well, that, and buffing)

    Yeah, normally mez and charm is suicidal for a boxer. however, if ya have the bard continuously sing mez at it (even while its charmed) and park the pet a good distance from the enchanter, its more or less manageable. I never tried to run both chars tho. meh, point taken.

    Hmm. how would you stop all those mages from ksing the main group? well, i suppose you could leave them ungrouped. you know, if eq allowed out-of-group following, it would be alot easier for you lol.

    I have to admit you tempt me to come back and do something similar if i ever come back to eq hehe. I take it you use the enchanter mainly for haste, since mez doesn't seem to be a big deal for you. (what do you do with your enchanter, actually?) Our compositions aren't that different. (you have 3 extra mages, and i forgo porting for a mage, cause at the time i was grouping with a druid alot). Hmm. I bet you really mow mobs down with all that firepower.

    btw, if ya dont mind, whats your hardware configuration? do you multi-instance or use a vetra or what? I used to do 2/2/2 (3 physical machines, 1 keyboard, 2 nostromo's), but then bought 3 extra machines + a vetra so I would only have to have 1 keyboard; but didn't really like it(for eq, too much muscle memory. Never really got a hotkey setup that I liked for that game; i love my vetra for wow tho. (has to do with macros kinda, wish eq had a /cast [target=] macro function lol.).. Vaguely tempted to pull my nostromo's back out and hook them up to single machines for finer-grained control. (of, say, a healer) Also a bummer that keyclone didn't work for eq last i checked, tho this might have been fixed by now. meh. btw, how do you handle healing in eq?

  5. #5

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    I have yet to do 3 seperate groups with mercs. I just pointed it out as an option of what I could do in really hard encounters. I doubt I will actually need to do it. I think in most cases (once I get SK max level and 1000+ AA's) I can make a 2 group set-up and stack it with 2 merc healers in my tank group and my cleric in second group also healing my tank. Cost of mercs is not an issue really as most things I kill will pay for merc's and then some.

    My rogue is raid geared, currently raiding MMM and mostly Solteris geared (has a 42+1 dmg/21 dly dagger and close to getting a 52/20 dagger) and 1200+ AA's. My mages are group geared and under 300aa's for the highest level one. I am still leveling up the other two mages, so don't really know, but yah....if I had a group with all three mages, they will probably KS the exp. Although if I did that set-up, it's because of a very hard encounter and exp. is not the point. In an exp. grind set-up, at least one mage will be in the exp getting group and it's doubtfull the three outside of the group will KS the exp. My rogue can out DPS MY mage, druid, chanter and shaman when I cast 3 or 4 nukes per toon on one kill, although occasionally the exp. gets KS'd. Whatever the set-up, I just adjust what I do to get the result I want.

    Hardware, I use 8 computers. Each account gets it's own computer, except I was playing bard on same comp as my rogue, so this may change and maybe I go to 9 computers (have 12 ready to go already). My cleric, shaman, druid, chanter, mage and mage all have their own X-Keys Pro 58 key. Two 4 port Belkein KVM USB, (which I am impressed with since I have had USB KVM's before that had pauses when switching...this one is instant) mostly just so I can type on individual computers, since the toons are for the most part controlled with the X-keys. One Vetra 4 port mulitcaster and an X-Keys desktop 20 key keypad hooked to it, controlling my (planned) mage, mage, mage and chanter to do stuff like..send pet...nuke...debuff. My druid and shaman is individually controlled for malo, snares, DoTs, nukes. For the most part, my 3 mages and chanter are controlled as if it was just one account, but if need be, I can break down and have 2 of my 3 mages do things seperate from the main group effort.....say..they fight an add by themselves. I was using an n52 to control my warrior on a seperate comp, I am not sure what I will do for SK yet (also have one G-13 that I have yet to hook up). Rogue runs off a G15 which auto-repeats backstabs for me and all I have to do is throw in an evade every so often. Bard....I mostly just /melody and forgot about him, except for when I needed a hard pull. Honestly, I can agree with how great bards are, but outside of /melody, I just have no joy playing it and think a third mage will be more effective for me to box and take far less effort. The chanter is mostly a buff box and gimp DPS. I almost want to mahe a 4th mage on that account, but then would be a pain logging chanter on and off for buffs and although I don't think chanter haste is groundbreaking compared to shaman haste, it's nice to have the best of all core buffs in the game available to my box army easily.



    Hmm. how would you stop all those mages from ksing the main group? well, i suppose you could leave them ungrouped. you know, if eq allowed out-of-group following, it would be alot easier for you lol.
    When I powerlevel new characters up, I usually group my druid with my new toon. /follow the druid on the toon and then disband the group. The druid will continue to follow my new toon. Also, all my computers with X-keys have a hotkey to /invite all my other characters...and all my computers besides having a mouse running off the KVM, also have mini notebook mouses (mice??) for individual control.

  6. #6

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    hmm, stacking a tank and merc healers would make grinding a lot easier.

    if im understanding you; your saying that you have 6 x-keys pro 58 key? thats alot of freaking keys. lol. I bought an x-keys pro 58key, but haven't used it yet. (I used it in eq, but never personally saw a need for it in wow). but if you plant o use all the oddball little abilities occasionally (eg, the aa ones like the swarm pets, etc) then you need a LOT of keys even if you combine things cleverly. honestly, i had most of my single x-keys 58key mapped and it was hard remembering what everything did. I tried to keep most things on the keyboard...which ended up gimping me a little bit; i was trying to get 6 characters mapped down to like 40 keys hehe. and thats hard(impossible?) to do in eq. anyway, props for making it work. maybe one day i'll come back and give things another swing hehe. i can't imagine going back to having so many keys lol. just having 1 or 2 input devices is so much less stressful

    You know, a simplified way of looking at your boxing is a regular 6boxer that stacks mages for extra dps. hehe

  7. #7

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    Still lots to do to get everything fully up and running, but thought I'd post progress pics





    Three x-keys to set-up, print icons, cut out, put in. Then set-up 7 charcters hotkeys to work with it. I saved most of my character files from old computers, but also will be doing some changes as well. Will be a while.

  8. #8

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    Man those screenshots bring back memories... I miss EQ and everything it gave me - but I definitely need to leave it in the past :P

    It looks like Plane of Tranquilly / Knowledge is the main hub still?
    FFXIV - Aether - Sargatanas
    Twitch - https://twitch.tv/multidayz
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  9. #9

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    Screens are Plane of Knowledge, Bazaar and guildhall lobby. Plane of Knowledge is still the hub for everything. Plane of Tranq is the hub for just Planes of Power zones. Don't really like hubs and unfortunately, every new expansion has a hub zone. I don't really think of zones as places to travel to anymore, but just connections to a hub. It is conveinient yes, but makes the game world...not feel like a world. I use to love exploring when new expansions came out...all the way up to PoPower. After PoP, expansions became just another level/gear hurddle and not about seeing the new "places"..because they weren't "places" anymore, just connections to a hub.

  10. #10

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    How is the population these days?
    FFXIV - Aether - Sargatanas
    Twitch - https://twitch.tv/multidayz
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