Personally - I find melee very easy to use
- EQ2 bards are basically set and forget when it comes to melodys - they are treated like permanent buffs if you likeyou guys all mention a Dirge, Wouldnt it be very hard to play songs, directionals , do stealth attacks ect while trying to play tank, and heal?
- directionals - all rogues have some type of positional attacks. Bards and rogues are mostly behind or flanking with rogues having the odd frontal attack (like the swashy poke, etc). TBTH, positionals aren't really a problem if you follow the simple rule of always turning the mob so it's back is facing your slaves - good practise to avoid rips anyway. Things like poke can be done on incoming. Honestly is easy to manage. If you do find that one of your chars isn't able to get an attack off, then just like Khatovar suggested, spin your chars round the mob till they are in positions (or move your tank, either way)
- stealth attacks - also easy to manage. Going from my hazy memory - I can only recall the 1 attack from stealth for bards and rogues. To get it to go off I use a very simple macro:
Name: StealthAttack
/autoattack 0 [You must be out of autoattack so toggle it off]
/useability Sneak [grabs stealth to caster - does suspend all attacks but I like to throw in the prior autoattack 0 anyway]
/useability Pincer [this is the swashy attack from stealth]
/autoattack 1 [to get back into fighting]
The only 1 main category of characters which are a real pain to play are predators - assassin and ranger.
I play an assassin on the odd occasion and am basically giving up a chunk of DPS as there's whole lines of CAs (and AOEs) which require stealth to fire. The assn also has a fair amount of attacks from range. Honestly, not the friendliest class to box.
For a ranger - the only way I can play one of these is to have two follow commands. To explain this more I'll give you an example:
Set yourself up 2 macros
[First would obviously be on your main tank]
FollowTank
/follow MT
[Second would be on the character you feel at most times will be at the back of your bunch of slaves]
FollowHealer
/follow MH
Go into your fave dungeon with ranger on /followmt. Spot your target, hit the followmh so the ranger starts to drop back. Hit /stop to halt all your slaves. Bodypull the mob back to the main bunch of slaves, throw in a few taunts, pokes and slams, drag mob through your group, spin mob, and it will nicely be in front of your group with it's back to them all so the rogues are happy - let the ranger have at it from range firing off all your bow attacks (slowly! as you don't want to have to go running off to get the mob back). When you've done all the range attacks you want to do, hit /followmt. The ranger will race up to roughy your main group (he will be behind a bit and possibly out of melee range requiring a quick giggle to get him in range again) - then let him go melee.
Now obviously the major problem with this approach is you will always have to have plenty of room for the ranger to work efficiently [which is at a premium in dungeon] plus it requires a fair amount of jiggling to get some decent DPS. Is it impossible, no - just requires a bit of mucking around.
Why not get the the ranger to always follow the MH? geometry - if the ranger permanently followed the MH it would more often than not get hung up on geometry (i.e., stuck on corners) as it's too far back.
The other way of using the ranger which works for me is to get the ranger to pull with their range and basically whittle the mob down before it gets to the main group - problem with this is getting the mob back off the ranger so requires some serious taunting and may leave the ranger looking a 'tad' unhealthy by the end of it
Dirges offer incredible utility and some very nice DPS. Troubs are very nice too have as well for a spell casting group.I hear Dirge a lot in groups.
As per above. Dump the main group in a safe spot - they'll be mostly all on top of each other which doesn't matter. Bodypull back through the blob - spin - maybe step back a tad on the tank - spank repeatedly till he gives you his lunchmoney. An excellent way of doing something similar which involves a bit of practise but I have used for years is this:Also, if you do a melee group how do you get them all in postion to be in melee range and such?
- dump your blog
- tank races in for body pull
- turn back on mob so you can see your blob
- run anti-clockwise around your blob throwing the occasional taunt
- do full circle till your in front of the blob and hey presto - the mob will be nicely standing between you and your blob - slam taunt whack - next!
Another way I use a lot (when I am lazy) which works once you get used to it. When your team is on /follow they are on something similar to a rubber band. Run to mob with team in hot pursuit. Then you have two options from here:
- body pull back. spin. your guys will 'snap' up close behind - all within range - this involves the mob moving into position
- or - slam. go through mob. spin. your guys will snap up behind mob - this involes the mob standing still and your guys moving into position
Think of them as if they are on a bungee cord
I apologise in advance if a lot of that is jibberish and confusing - but simply - it is very easy to melee mobs.
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