Background : This thread on the FoH forums is a discussion on the MMO currently in development by 38 Studios . 38S was founded by Curt Schilling , the Baseball player, Todd McFarlane , the artist (Spiderman, Spawn etc) and the fantasy novelist R A Salvatore, creator of Drizzt Do'Urden and killer of Chewbacca, amongst many other fantasy works. I truly believe these guys are going to produce a very special MMO. The quality of staff they have recruited is exceptional and their company ethos is outstanding. The thread on FoH is a 'fast track', if you like' to 38S. Curt and a number of the dev staff regularly read and reply to the thread.

A couple of times I've brought up the subject of multiboxing. Historically and until very recently the FoH forums have been very anti-boxing, so its not the best place to have the discussion. However, Its a great place to be getting the attention of the folks forming what I believe will be a milestone of Eastern MMO development (its actually nearly two and a half years into its development cycle).

In summary, I've suggested boxing comprises a not insignificant part of the customer base and that a small number of minor issues being considered by the game designers early in the games development cycle could produce huge benefits in terms of both game experience and subscription numbers.


The replies are pretty much along the lines of ; '..multi-boxing is not a problem that needs to even be discussed..', to '..Designers should waste no time on developing a damn thing with multi-boxing in mind.' and, possbily the furthest from the truth post I've ever seen on boxing, '...It's a non-issue. Seriously. Multi-boxers have never been frowned upon..'.



So, a couple of points :

i) have you ever been frowned upon for boxing; and,

ii) what small things would you like to see designers consider which could make life better for us and make their game more attractive ?