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Thread: Next RAF Group?

  1. #1

    Default Next RAF Group?

    OK, so I started RAF on the 28th of January with three new accounts, to go with my two existing accounts. After 3 weeks, here's my composition on my current server (Farstriders US):

    Account 1 (unlinked booster): 80 Feral Druid, 74 NE Death Knight

    Account 2 (Veteran): 76 NE Hunter, 67 Human DK, 60 Draenei Shaman, 60 NE Druid, 60 Gnome Mage (gifted), 60 Draenei Paladin (gifted), 60 Human Rogue (gifted) (got a lot of lockboxes boosting 2 team so far)

    Account 3 (RAF 1): 60 NE Druid, 60 Draenei Shaman

    Account 4 (RAF 2): 60 NE Druid, 60 Draenei Shaman

    Account 5 (RAF 3): 60 NE Druid, 60 Draenei Shaman

    Future Plans:

    (1) Move paladin to account 1 for paladin/shaman x 4 team. That would leave me with a DK/Druid x 4 or Druid x 5 team AND the paladin/shaman x 4 team.

    (2) Upgrade accounts 3/4/5 to Wrath for the 5 man DK goon squad.

    I could level up a mage x 3/priest team, and move my 67 DK to Account 1, which would give me three full PvE trinity teams. Then I would end up with 2 60 mages on the primary account, which would require moving one to account 1 and have some wierd sort of mage x 4/priest whack job group.

    Alternately, I could level up a warlock x 3/priest team, still move the DK to account 1 and accomplish the same things, only I wouldn't need to boost as much. The class quests I've seen so far (shaman air totem, for example) were giving XP rated for the current level of the toons. My paladin's rez quest was a level 16 quest and was green in my log at 60. The shaman air/wind totem quest (climbing up the mountain, etc) was a level 60 quest when I did them at 60 and netted me around 10k XP per toon (at 60, no RAF). I could probably end the levelling run at 58, do the pet quests for the locks, and gift the level difference to the priest, and still have 74ish levels to grant.

    Or I could just say screw the Alliance, roll up a completely new Horde team on a different server with ZERO financial backing whatsoever, using a DK from account 1 to boost up through probably ZF without getting too tricky. Or just run a 4 man team using the RAF Horde Tour Guide and see how that goes. My last team (shaman & paladin) took about 18 hours from 1 to 60 so if the Horde re-roll takes longer, I'm still not out that much time.

    Decisions, decisions...
    [align=center][/align]

    [align=center]<Shokk Value>[/align]

  2. #2

    Default

    Take one of your teams of 5 through outlands and beyond into northrend.

    Then assess whether you could actually face running all that same content again with a 2nd, 3rd, 4th team etc.

    I think your choice of teams so far has been very good. The always capable and fun shammies and the excellent druids.

    The temptation with RAF is to just keep going, and going and going, so as not to waste your RAF time. Realistically how many of the multitudes of 60 will you play further.

    One alternative - level a mixed team consisting of classes you don't have already. Then you have a load of characters you can level and sub in and out and make interesting combinations with.
    Team: Feral Druid, 3 Ele Shaman, 1 Resto Shaman

    Gimp Team: 4 paladins(13) and a DK(80)
    Kierlay,kierlee,kieree,kierla and Karatesh

  3. #3

    Default

    HORDE FTW!!!!! :!: :thumbsup: :!:
    Your Reality Is Only A Figment Of My Imagination.....

    OHHHH Bunnies!!

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