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  1. #1

    Default Performance of 4 DK's + 1 Resto Druid?

    Hello!

    Just thinking of different variations of a team to create. How do you think 4 DK's + 1 Resto druid would perform? Reason being is I already have a resto druid at 70, and will use RAF to get another team up to 55 so I can create the DK's.

    So therefore I would have two teams.. Probably 4 Shamans + 1 Paladin as well.

    Thoughts?
    5-Boxing: i7 920, EVGA X58, 6GB DDR3 1600, 2x VelociRaptor 150GB Raid 0, GTX 285 SSC, 24" and 21.1" LCD
    • Boogaboop - Boogaboopz - Boogaboops - Boogaboopi - Boogaboope ( x 5 Druids ) - Not created Yet
    • Sle - Sli - Slu - Sla - Slo ( x1 DK , x4 Shamans ) -Not created Yet
    • Destromath - PVP ( US )

  2. #2
    Rated Arena Member daviddoran's Avatar
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    Sounds good to me. Its the fastest way to get 2 teams to 60 thats for sure WIth the paladin and the shaman, you can very effectively run 1 prot paladin 1 resto sham and 3 ele sham and do plenty of content. Then the 4 dks and resto gives you the same holy trinity. You could also run a DK tank with all of the shamans. I leveled 5 shamans, and am unsure if I want to run a Dk tank with 4 ele, or 3 ele 1 resto. I have 4 specced ele and 1 resto for now, but I cant decide how to proceed. Running through Ramps, I haven't needed a dedicated healer, so I think i will put the resto sham on another team. 4 elementals can do enough off healing to not need a dedicated healer, and the DK tank does a lot of dmg by himself, so its quite the powerful combo.

  3. #3

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    I run this and would heavily suggest you use a shaman, paladin or priest as the healer. I think Shaman would be best personally. Druids are great and I am managing, but they really really need a BIG heal for when you are like, "SHIIIIIIITTT!!!!!!" I save Healing Touch + Nature's Swiftness for this, however this tends to happen more than once a fight and well... you don't have nature's swiftness the second time around. I think once you have a well geared tank then a druid healer makes sense as they can heal while moving. I need to get some better gear on my druid healer before I think about switching to a shaman healer. Right now there are a few fights I know I could win with a shaman healer. I'm hoping once I get my druid up into the high 1000s in healing the difference will be night and day. We will see!

  4. #4

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    I played around with a 5x DK team. they seem pretty awsome but they aren't really dungeon viable without a healer.
    they could handle most stuff but I usually ended up loosing one in a fight here or there.

    your team sounds fine. I would prefer a shaman healer casting chain heals around and totems bufs myself but if you already have a druid, they a druid it is.
    X Five, a Galakrond alliance guild for multiboxers
    pally/shaman (thiliander/xenoca) , Shaman/Hunters (Zhedrar), Priest/Warlocks(Yarili,Yarlii,Yariil,Yarlli,Yarill)

  5. #5

    Default

    Well, since I would have both a druid and shaman... I will try out both options and see which work to my liking :-)

    From the sounds of it, it looks like I'd be doing this team -- x1 DK ( blood ) x3 DK ( Unholy ) x1 Shaman/Druid ( Resto )

    Will this team be viable for heroics at 80? Or would it be much smoother with x4 Shamans, x1 Paladin?

    :-)


    Thanks in advance!
    5-Boxing: i7 920, EVGA X58, 6GB DDR3 1600, 2x VelociRaptor 150GB Raid 0, GTX 285 SSC, 24" and 21.1" LCD
    • Boogaboop - Boogaboopz - Boogaboops - Boogaboopi - Boogaboope ( x 5 Druids ) - Not created Yet
    • Sle - Sli - Slu - Sla - Slo ( x1 DK , x4 Shamans ) -Not created Yet
    • Destromath - PVP ( US )

  6. #6

    Default

    Going w/o any shamans is risky... tremor totem does wonders for multiboxing.
    Owltoid, Thatblueguy, Thisblueguy, Otherblueguy, Whichblueguy

  7. #7

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    I get the impression that most folks who have multiple DKs use a mostly blood build with some unholy talents, in order to get the stacking blood presence. I have a similar setup 4xdk and a druid and when I get around to them again, that's what I'm going to respec mine to.

  8. #8

    Default

    My 5xDk setup is as follows:



    • 1x Frost spec -- the damage mitagating tanker
    • 1x Unholy spec -- run speed buff
    • 3x Blood spec -- minor healing

    Ok, so on the blood spec'd guys do not overlook the Glyph of Rune Tap increasing the heal on yourself by 10% and heals the group for 10% of their health. Glyph of Death Strike seems useful across the board. Note the runic sword spell is pretty mucha mirror of the summoned gargoyle spell -- so the same key calls the respective one according to the spec. Round-Robin'ing Mark of Blood is very helpful.

    I run 5x Draenai so I have the racial heal to make things go a little more smoothly. A dedicated healer swapped in for one DK would work well, I'd expect.
    Doing my best to get motivated for the WoW Headless Horseman mount hunt of 2013... so far failing. and now in 2018, let's see about those HH mounts! [Edit: Actually got an HH mount in 2018... on separate account 6. One to go! In 2019, my last BNet accout, the main one, got the HH mount. End of an era.]

    I multibox because I have no time, have a life, have a job and[/or] money and have little patience for drama and temper tantrums. -- heffner

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