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  1. #1

    Default server and client problem

    my server is a vista 32bit and my client is a xp SP2 i have the ports matched up the server name in correctly, when i run the client on the server computer(vista) it connects with no problems but the xp dosnt seem to be able to find the server, any sujestions? is vista and xp compatible together for multibox to work?

  2. #2

    Default

    I know I've run multibox with 2 different OS's a looooooong time ago and it worked.

    Did you try perhaps checking your network settings or perhaps looking into whether a firewall is blocking that port from communicating?

    Also, try running the program as an administrator... It could be that Vista's trying to protect you from the outside world.
    TBC/Wrath Multiboxer: Velath / Velani / Velathi / Velatti / Velavi / Velarie [Archimonde (US-PvP)]

  3. #3

    Default RE: server and client problem

    Quote Originally Posted by 'Xumosa',index.php?page=Thread&postID=178122#post1 78122
    my server is a vista 32bit and my client is a xp SP2 i have the ports matched up the server name in correctly, when i run the client on the server computer(vista) it connects with no problems but the xp dosnt seem to be able to find the server, any sujestions? is vista and xp compatible together for multibox to work?
    Theoretically speaking, network protocol doesn't care what OS you are running. Also, the API calls that can be used for simulating keystrokes, mouseclicks, etc. are the same for Vista and XP (for the most part, and certainly for this topic). So the cause of your lack of communication is more than likely Vista's firewall. You need to provide the firewall with the exception of that port number you are using, or disable the firewall temporarily to prove whether that is the case or not.

    If you also want to dig further into why this is a problem, you can run a network monitor program such as Wireshark, which will allow you to see if the communication is there or not by actually observing the raw network traffic. That way you can actually see if it's being sent, and/or received on either end. This technique is a bit geeky, but I've personally used this when developing my AOEMouse program to check for the network communications.

    If the above is too technical:

    Turn the firewalls off on both machines.....

    Try it.

    If it works, then it's the firewall, if not, then it's probably something deeper.
    Nisch

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